Class ArmorStandEntityRenderer
java.lang.Object
net.minecraft.client.render.entity.EntityRenderer<T>
net.minecraft.client.render.entity.LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
net.minecraft.client.render.entity.ArmorStandEntityRenderer
- All Implemented Interfaces:
FeatureRendererContext<ArmorStandEntity,ArmorStandArmorEntityModel>
@Environment(CLIENT) public class ArmorStandEntityRenderer extends LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
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Field Summary
Fields Modifier and Type Field Description static Identifier
TEXTURE
Fields inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
features, model
Fields inherited from class net.minecraft.client.render.entity.EntityRenderer
dispatcher, shadowOpacity, shadowRadius
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Constructor Summary
Constructors Constructor Description ArmorStandEntityRenderer(EntityRenderDispatcher dispatcher)
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Method Summary
Modifier and Type Method Description protected RenderLayer
getRenderLayer(ArmorStandEntity armorStandEntity, boolean bool, boolean bool2, boolean bool3)
Gets the render layer appropriate for rendering the passed entity.Identifier
getTexture(ArmorStandEntity armorStandEntity)
protected boolean
hasLabel(ArmorStandEntity armorStandEntity)
Determines whether the passed entity should render with a nameplate above its head.protected void
setupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4)
Methods inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, isShaking, isVisible, render, scale
Methods inherited from class net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent, shouldRender
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Field Details
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TEXTURE
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Constructor Details
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ArmorStandEntityRenderer
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Method Details
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getTexture
- Specified by:
getTexture
in interfaceFeatureRendererContext<ArmorStandEntity,ArmorStandArmorEntityModel>
- Specified by:
getTexture
in classEntityRenderer<ArmorStandEntity>
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setupTransforms
protected void setupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4)- Overrides:
setupTransforms
in classLivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
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hasLabel
Description copied from class:EntityRenderer
Determines whether the passed entity should render with a nameplate above its head.Checks for a custom nametag on living entities, and for teams/team visibilities for players.
- Overrides:
hasLabel
in classLivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
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getRenderLayer
@Nullable protected RenderLayer getRenderLayer(ArmorStandEntity armorStandEntity, boolean bool, boolean bool2, boolean bool3)Description copied from class:LivingEntityRenderer
Gets the render layer appropriate for rendering the passed entity. Returns null if the entity should not be rendered.- Overrides:
getRenderLayer
in classLivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
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