Class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>>
java.lang.Object
net.minecraft.client.render.entity.feature.FeatureRenderer<T,M>
net.minecraft.client.render.entity.feature.ArmorFeatureRenderer<T,M,A>
@Environment(CLIENT) public class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>> extends FeatureRenderer<T,M>
-
Field Summary
Fields Modifier and Type Field Description private static Map<String,Identifier>
ARMOR_TEXTURE_CACHE
private A
bodyModel
private A
leggingsModel
-
Constructor Summary
Constructors Constructor Description ArmorFeatureRenderer(FeatureRendererContext<T,M> context, A leggingsModel, A bodyModel)
-
Method Summary
Modifier and Type Method Description private A
getArmor(EquipmentSlot slot)
private Identifier
getArmorTexture(ArmorItem armorItem, boolean bool, String string)
void
render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)
private void
renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T t, EquipmentSlot equipmentSlot, int int2, A a)
private void
renderArmorParts(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ArmorItem armorItem, boolean bool, A a, boolean bool2, float float2, float float3, float float4, String string)
protected void
setVisible(A bipedModel, EquipmentSlot slot)
private boolean
usesSecondLayer(EquipmentSlot slot)
Methods inherited from class net.minecraft.client.render.entity.feature.FeatureRenderer
getContextModel, getTexture, render, renderModel
-
Field Details
-
ARMOR_TEXTURE_CACHE
-
leggingsModel
-
bodyModel
-
-
Constructor Details
-
ArmorFeatureRenderer
-
-
Method Details
-
render
public void render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)- Specified by:
render
in classFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>>
-
renderArmor
private void renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T t, EquipmentSlot equipmentSlot, int int2, A a) -
setVisible
-
renderArmorParts
private void renderArmorParts(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ArmorItem armorItem, boolean bool, A a, boolean bool2, float float2, float float3, float float4, @Nullable String string) -
getArmor
-
usesSecondLayer
-
getArmorTexture
-