Class ThrowablePotionItem

All Implemented Interfaces:
ItemConvertible
Direct Known Subclasses:
LingeringPotionItem, SplashPotionItem

public class ThrowablePotionItem
extends PotionItem
  • Constructor Details

    • ThrowablePotionItem

      public ThrowablePotionItem​(Item.Settings settings)
  • Method Details

    • use

      public TypedActionResult<ItemStack> use​(World world, PlayerEntity user, Hand hand)
      Called when an item is used by a player. The use action, by default, is bound to the right mouse button.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class PotionItem
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.