Package net.minecraft.world.gen.foliage
Class LargeOakFoliagePlacer
java.lang.Object
net.minecraft.world.gen.foliage.FoliagePlacer
net.minecraft.world.gen.foliage.BlobFoliagePlacer
net.minecraft.world.gen.foliage.LargeOakFoliagePlacer
public class LargeOakFoliagePlacer extends BlobFoliagePlacer
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.gen.foliage.FoliagePlacer
FoliagePlacer.TreeNode
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Field Summary
Fields Modifier and Type Field Description static com.mojang.serialization.Codec<LargeOakFoliagePlacer>
CODEC
Fields inherited from class net.minecraft.world.gen.foliage.BlobFoliagePlacer
height
Fields inherited from class net.minecraft.world.gen.foliage.FoliagePlacer
offset, radius, TYPE_CODEC
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Constructor Summary
Constructors Constructor Description LargeOakFoliagePlacer(UniformIntDistribution radius, UniformIntDistribution offset, int height)
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Method Summary
Modifier and Type Method Description protected void
generate(ModifiableTestableWorld world, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, Set<BlockPos> leaves, int offset, BlockBox box)
This is the main method used to generate foliage.protected FoliagePlacerType<?>
getType()
protected boolean
isInvalidForLeaves(Random random, int baseHeight, int dx, int y, int dz, boolean giantTrunk)
Used to exclude certain positions such as corners when creating a square of leaves.Methods inherited from class net.minecraft.world.gen.foliage.BlobFoliagePlacer
createCodec, getRandomHeight
Methods inherited from class net.minecraft.world.gen.foliage.FoliagePlacer
fillFoliagePlacerFields, generate, generateSquare, getRandomRadius, isPositionInvalid
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Field Details
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CODEC
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Constructor Details
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LargeOakFoliagePlacer
public LargeOakFoliagePlacer(UniformIntDistribution radius, UniformIntDistribution offset, int height)
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Method Details
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getType
- Overrides:
getType
in classBlobFoliagePlacer
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generate
protected void generate(ModifiableTestableWorld world, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, Set<BlockPos> leaves, int offset, BlockBox box)This is the main method used to generate foliage.- Overrides:
generate
in classBlobFoliagePlacer
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isInvalidForLeaves
protected boolean isInvalidForLeaves(Random random, int baseHeight, int dx, int y, int dz, boolean giantTrunk)Used to exclude certain positions such as corners when creating a square of leaves.- Overrides:
isInvalidForLeaves
in classBlobFoliagePlacer
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