Class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>>
java.lang.Object
net.minecraft.client.render.entity.feature.FeatureRenderer<T,M>
net.minecraft.client.render.entity.feature.ArmorFeatureRenderer<T,M,A>
@Environment(CLIENT) public class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>> extends FeatureRenderer<T,M>
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Field Summary
Fields Modifier and Type Field Description private static Map<String,Identifier>ARMOR_TEXTURE_CACHEprivate AbodyModelprivate AleggingsModel -
Constructor Summary
Constructors Constructor Description ArmorFeatureRenderer(FeatureRendererContext<T,M> context, A leggingsModel, A bodyModel) -
Method Summary
Modifier and Type Method Description private AgetArmor(EquipmentSlot slot)private IdentifiergetArmorTexture(ArmorItem armorItem, boolean bool, String string)voidrender(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)private voidrenderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T t, EquipmentSlot equipmentSlot, int int2, A a)private voidrenderArmorParts(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ArmorItem armorItem, boolean bool, A a, boolean bool2, float float2, float float3, float float4, String string)protected voidsetVisible(A bipedModel, EquipmentSlot slot)private booleanusesSecondLayer(EquipmentSlot slot)Methods inherited from class net.minecraft.client.render.entity.feature.FeatureRenderer
getContextModel, getTexture, render, renderModel
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Field Details
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ARMOR_TEXTURE_CACHE
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leggingsModel
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bodyModel
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Constructor Details
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ArmorFeatureRenderer
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Method Details
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render
public void render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)- Specified by:
renderin classFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>>
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renderArmor
private void renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T t, EquipmentSlot equipmentSlot, int int2, A a) -
setVisible
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renderArmorParts
private void renderArmorParts(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ArmorItem armorItem, boolean bool, A a, boolean bool2, float float2, float float3, float float4, @Nullable String string) -
getArmor
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usesSecondLayer
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getArmorTexture
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