Uses of Enum Class
net.minecraft.client.render.VertexFormat.DrawMode
-
Uses of VertexFormat.DrawMode in com.mojang.blaze3d.systems
Modifier and TypeMethodDescriptionstatic RenderSystem.IndexBuffer
RenderSystem.getSequentialBuffer(VertexFormat.DrawMode drawMode, int int2)
-
Uses of VertexFormat.DrawMode in net.minecraft.client.gl
-
Uses of VertexFormat.DrawMode in net.minecraft.client.render
Modifier and TypeFieldDescriptionprivate VertexFormat.DrawMode
BufferBuilder.drawMode
(package private) VertexFormat.DrawMode
BufferBuilder.State.drawMode
private VertexFormat.DrawMode
RenderLayer.drawMode
private VertexFormat.DrawMode
BufferBuilder.DrawArrayParameters.mode
Modifier and TypeMethodDescriptionRenderLayer.getDrawMode()
BufferBuilder.DrawArrayParameters.getMode()
static VertexFormat.DrawMode
Returns the enum constant of this class with the specified name.static VertexFormat.DrawMode[]
VertexFormat.DrawMode.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionvoid
BufferBuilder.begin(VertexFormat.DrawMode drawMode, VertexFormat format)
private static void
BufferRenderer.draw(ByteBuffer buffer, VertexFormat.DrawMode drawMode, VertexFormat vertexFormat, int count, VertexFormat.IntType elementFormat, int vertexCount, boolean textured)
private static RenderLayer.MultiPhase
RenderLayer.of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases)
(package private) static RenderLayer.MultiPhase
RenderLayer.of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, RenderLayer.MultiPhaseParameters phaseData)
ModifierConstructorDescription(package private)
DrawArrayParameters(VertexFormat vertexFormat, int int2, int int3, VertexFormat.DrawMode drawMode, VertexFormat.IntType intType, boolean bool, boolean bool2)
(package private)
MultiPhase(String string, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int int2, boolean bool, boolean bool2, RenderLayer.MultiPhaseParameters multiPhaseParameters)
RenderLayer(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction)
(package private)
State(VertexFormat.DrawMode drawMode, int int2, @Nullable Vec3f[] vec3f, float float2, float float3, float float4)