Uses of Enum Class
net.minecraft.util.Unit
Packages that use Unit
Package
Description
Provides resources to Minecraft, including resource access and provision.
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Uses of Unit in net.minecraft.client
Fields in net.minecraft.client with type parameters of type UnitModifier and TypeFieldDescriptionprivate static CompletableFuture<Unit>MinecraftClient.COMPLETED_UNIT_FUTURE -
Uses of Unit in net.minecraft.entity.player
Methods in net.minecraft.entity.player that return types with arguments of type UnitModifier and TypeMethodDescriptioncom.mojang.datafixers.util.Either<PlayerEntity.SleepFailureReason,Unit> -
Uses of Unit in net.minecraft.resource
Fields in net.minecraft.resource with type parameters of type UnitModifier and TypeFieldDescriptionprivate static CompletableFuture<Unit>ServerResourceManager.COMPLETED_UNITprivate CompletableFuture<Unit>ReloadableResourceManagerImpl.FailedReload.futureprotected CompletableFuture<Unit>SimpleResourceReload.prepareStageFutureMethods in net.minecraft.resource that return types with arguments of type UnitModifier and TypeMethodDescriptiondefault CompletableFuture<Unit>ReloadableResourceManager.reload(Executor prepareExecutor, Executor applyExecutor, List<ResourcePack> packs, CompletableFuture<Unit> initialStage)Performs a reload.ReloadableResourceManagerImpl.FailedReload.whenComplete()Returns a future for the reload.ResourceReload.whenComplete()Returns a future for the reload.SimpleResourceReload.whenComplete()Returns a future for the reload.Method parameters in net.minecraft.resource with type arguments of type UnitModifier and TypeMethodDescriptionstatic SimpleResourceReload<Void>SimpleResourceReload.create(ResourceManager manager, List<ResourceReloader> reloaders, Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage)Creates a simple resource reload without additional results.ReloadableResourceManager.reload(Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage, List<ResourcePack> packs)Performs a reload.default CompletableFuture<Unit>ReloadableResourceManager.reload(Executor prepareExecutor, Executor applyExecutor, List<ResourcePack> packs, CompletableFuture<Unit> initialStage)Performs a reload.ReloadableResourceManagerImpl.reload(Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage, List<ResourcePack> packs)Performs a reload.Constructor parameters in net.minecraft.resource with type arguments of type UnitModifierConstructorDescriptionProfiledResourceReload(ResourceManager manager, List<ResourceReloader> reloaders, Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage)protectedSimpleResourceReload(Executor prepareExecutor, Executor applyExecutor, ResourceManager manager, List<ResourceReloader> reloaders, SimpleResourceReload.Factory<S> factory, CompletableFuture<Unit> initialStage) -
Uses of Unit in net.minecraft.server.network
Methods in net.minecraft.server.network that return types with arguments of type UnitModifier and TypeMethodDescriptioncom.mojang.datafixers.util.Either<PlayerEntity.SleepFailureReason,Unit> -
Uses of Unit in net.minecraft.server.world
Fields in net.minecraft.server.world with type parameters of type UnitModifier and TypeFieldDescriptionstatic ChunkTicketType<Unit>ChunkTicketType.DRAGONUsed by the ender dragon to load the central end island during the boss battle.private Map<MessageListener<?>,LevelPrioritizedQueue<? extends Function<MessageListener<Unit>,?>>>ChunkTaskPrioritySystem.queuesstatic ChunkTicketType<Unit>ChunkTicketType.START(package private) Function<MessageListener<Unit>,T>ChunkTaskPrioritySystem.Task.taskFunctionMethods in net.minecraft.server.world that return types with arguments of type UnitModifier and TypeMethodDescriptionprivate <T> LevelPrioritizedQueue<Function<MessageListener<Unit>,T>>ChunkTaskPrioritySystem.getQueue(MessageListener<T> actor)Method parameters in net.minecraft.server.world with type arguments of type UnitModifier and TypeMethodDescriptionstatic <T> ChunkTaskPrioritySystem.Task<T>ChunkTaskPrioritySystem.createTask(Function<MessageListener<Unit>,T> taskFunction, long pos, IntSupplier lastLevelUpdatedToProvider)static <T> ChunkTaskPrioritySystem.Task<T>ChunkTaskPrioritySystem.createTask(ChunkHolder holder, Function<MessageListener<Unit>,T> taskFunction)private <T> voidChunkTaskPrioritySystem.enqueueChunk(MessageListener<T> actor, Function<MessageListener<Unit>,T> task, long chunkPos, IntSupplier lastLevelUpdatedToProvider, boolean addBlocker)private <T> voidChunkTaskPrioritySystem.enqueueExecution(LevelPrioritizedQueue<Function<MessageListener<Unit>,T>> queue, MessageListener<T> actor)Constructor parameters in net.minecraft.server.world with type arguments of type UnitModifierConstructorDescription(package private)Task(Function<MessageListener<Unit>,T> taskFunction, long pos, IntSupplier lastLevelUpdatedToProvider) -
Uses of Unit in net.minecraft.text
Fields in net.minecraft.text with type parameters of type UnitModifier and TypeFieldDescriptionStringVisitable.TERMINATE_VISITConvenience object indicating the termination of a string visit. -
Uses of Unit in net.minecraft.util
Methods in net.minecraft.util that return Unit