Uses of Enum Class
net.minecraft.util.Unit
Packages that use Unit
Package
Description
Provides resources to Minecraft, including resource access and provision.
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Uses of Unit in net.minecraft.client
Fields in net.minecraft.client with type parameters of type UnitModifier and TypeFieldDescriptionprivate static CompletableFuture<Unit>
MinecraftClient.COMPLETED_UNIT_FUTURE
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Uses of Unit in net.minecraft.entity.player
Methods in net.minecraft.entity.player that return types with arguments of type UnitModifier and TypeMethodDescriptioncom.mojang.datafixers.util.Either<PlayerEntity.SleepFailureReason,Unit>
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Uses of Unit in net.minecraft.resource
Fields in net.minecraft.resource with type parameters of type UnitModifier and TypeFieldDescriptionprivate static CompletableFuture<Unit>
ServerResourceManager.COMPLETED_UNIT
private CompletableFuture<Unit>
ReloadableResourceManagerImpl.FailedReload.future
protected CompletableFuture<Unit>
SimpleResourceReload.prepareStageFuture
Methods in net.minecraft.resource that return types with arguments of type UnitModifier and TypeMethodDescriptiondefault CompletableFuture<Unit>
ReloadableResourceManager.reload(Executor prepareExecutor, Executor applyExecutor, List<ResourcePack> packs, CompletableFuture<Unit> initialStage)
Performs a reload.ReloadableResourceManagerImpl.FailedReload.whenComplete()
Returns a future for the reload.ResourceReload.whenComplete()
Returns a future for the reload.SimpleResourceReload.whenComplete()
Returns a future for the reload.Method parameters in net.minecraft.resource with type arguments of type UnitModifier and TypeMethodDescriptionstatic SimpleResourceReload<Void>
SimpleResourceReload.create(ResourceManager manager, List<ResourceReloader> reloaders, Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage)
Creates a simple resource reload without additional results.ReloadableResourceManager.reload(Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage, List<ResourcePack> packs)
Performs a reload.default CompletableFuture<Unit>
ReloadableResourceManager.reload(Executor prepareExecutor, Executor applyExecutor, List<ResourcePack> packs, CompletableFuture<Unit> initialStage)
Performs a reload.ReloadableResourceManagerImpl.reload(Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage, List<ResourcePack> packs)
Performs a reload.Constructor parameters in net.minecraft.resource with type arguments of type UnitModifierConstructorDescriptionProfiledResourceReload(ResourceManager manager, List<ResourceReloader> reloaders, Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage)
protected
SimpleResourceReload(Executor prepareExecutor, Executor applyExecutor, ResourceManager manager, List<ResourceReloader> reloaders, SimpleResourceReload.Factory<S> factory, CompletableFuture<Unit> initialStage)
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Uses of Unit in net.minecraft.server.network
Methods in net.minecraft.server.network that return types with arguments of type UnitModifier and TypeMethodDescriptioncom.mojang.datafixers.util.Either<PlayerEntity.SleepFailureReason,Unit>
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Uses of Unit in net.minecraft.server.world
Fields in net.minecraft.server.world with type parameters of type UnitModifier and TypeFieldDescriptionstatic ChunkTicketType<Unit>
ChunkTicketType.DRAGON
Used by the ender dragon to load the central end island during the boss battle.private Map<MessageListener<?>,LevelPrioritizedQueue<? extends Function<MessageListener<Unit>,?>>>
ChunkTaskPrioritySystem.queues
static ChunkTicketType<Unit>
ChunkTicketType.START
(package private) Function<MessageListener<Unit>,T>
ChunkTaskPrioritySystem.Task.taskFunction
Methods in net.minecraft.server.world that return types with arguments of type UnitModifier and TypeMethodDescriptionprivate <T> LevelPrioritizedQueue<Function<MessageListener<Unit>,T>>
ChunkTaskPrioritySystem.getQueue(MessageListener<T> actor)
Method parameters in net.minecraft.server.world with type arguments of type UnitModifier and TypeMethodDescriptionstatic <T> ChunkTaskPrioritySystem.Task<T>
ChunkTaskPrioritySystem.createTask(Function<MessageListener<Unit>,T> taskFunction, long pos, IntSupplier lastLevelUpdatedToProvider)
static <T> ChunkTaskPrioritySystem.Task<T>
ChunkTaskPrioritySystem.createTask(ChunkHolder holder, Function<MessageListener<Unit>,T> taskFunction)
private <T> void
ChunkTaskPrioritySystem.enqueueChunk(MessageListener<T> actor, Function<MessageListener<Unit>,T> task, long chunkPos, IntSupplier lastLevelUpdatedToProvider, boolean addBlocker)
private <T> void
ChunkTaskPrioritySystem.enqueueExecution(LevelPrioritizedQueue<Function<MessageListener<Unit>,T>> queue, MessageListener<T> actor)
Constructor parameters in net.minecraft.server.world with type arguments of type UnitModifierConstructorDescription(package private)
Task(Function<MessageListener<Unit>,T> taskFunction, long pos, IntSupplier lastLevelUpdatedToProvider)
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Uses of Unit in net.minecraft.text
Fields in net.minecraft.text with type parameters of type UnitModifier and TypeFieldDescriptionStringVisitable.TERMINATE_VISIT
Convenience object indicating the termination of a string visit. -
Uses of Unit in net.minecraft.util
Methods in net.minecraft.util that return Unit