Uses of Class
net.minecraft.world.gen.ChunkRandom
Package
Description
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Uses of ChunkRandom in net.minecraft.structure
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Uses of ChunkRandom in net.minecraft.world.biome
Modifier and TypeMethodDescriptionvoid
Biome.generateFeatureStep(StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, ChunkRegion region, long populationSeed, ChunkRandom random, BlockPos origin)
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Uses of ChunkRandom in net.minecraft.world.gen
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Uses of ChunkRandom in net.minecraft.world.gen.chunk
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Uses of ChunkRandom in net.minecraft.world.gen.feature
Modifier and TypeMethodDescriptionStructureFeature.getStartChunk(StructureConfig config, long worldSeed, ChunkRandom placementRandom, int chunkX, int chunkY)
Determines the cell of the structure placement grid a chunk belongs to, and returns the chunk within that cell, that this structure will actually be placed at.private boolean
PillagerOutpostFeature.isVillageNearby(ChunkGenerator generator, long worldSeed, ChunkRandom random, ChunkPos pos)
protected boolean
BastionRemnantFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)
protected boolean
BuriedTreasureFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView)
protected boolean
EndCityFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)
protected boolean
MineshaftFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView)
protected boolean
NetherFortressFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)
protected boolean
OceanMonumentFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)
protected boolean
PillagerOutpostFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)
protected boolean
StrongholdFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)
protected boolean
StructureFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long worldSeed, ChunkRandom random, ChunkPos pos, Biome biome, ChunkPos chunkPos, C config, HeightLimitView world)
Checks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int)
.protected boolean
WoodlandMansionFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)
StructureFeature.tryPlaceStart(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator generator, BiomeSource biomeSource, StructureManager manager, long worldSeed, ChunkPos pos, Biome biome, int referenceCount, ChunkRandom random, StructureConfig structureConfig, C config, HeightLimitView world)
Tries to place a starting point for this type of structure in the given chunk.