Uses of Class
net.minecraft.world.gen.ChunkRandom
Packages that use ChunkRandom
Package
Description
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Uses of ChunkRandom in net.minecraft.structure
Fields in net.minecraft.structure declared as ChunkRandom -
Uses of ChunkRandom in net.minecraft.world.biome
Methods in net.minecraft.world.biome with parameters of type ChunkRandomModifier and TypeMethodDescriptionvoidBiome.generateFeatureStep(StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, ChunkRegion region, long populationSeed, ChunkRandom random, BlockPos origin) -
Uses of ChunkRandom in net.minecraft.world.gen
Fields in net.minecraft.world.gen declared as ChunkRandom -
Uses of ChunkRandom in net.minecraft.world.gen.chunk
Fields in net.minecraft.world.gen.chunk declared as ChunkRandom -
Uses of ChunkRandom in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type ChunkRandomModifier and TypeMethodDescriptionStructureFeature.getStartChunk(StructureConfig config, long worldSeed, ChunkRandom placementRandom, int chunkX, int chunkY)Determines the cell of the structure placement grid a chunk belongs to, and returns the chunk within that cell, that this structure will actually be placed at.private booleanPillagerOutpostFeature.isVillageNearby(ChunkGenerator generator, long worldSeed, ChunkRandom random, ChunkPos pos)protected booleanBastionRemnantFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)protected booleanBuriedTreasureFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView)protected booleanEndCityFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanMineshaftFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView)protected booleanNetherFortressFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanOceanMonumentFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanPillagerOutpostFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)protected booleanStrongholdFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanStructureFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long worldSeed, ChunkRandom random, ChunkPos pos, Biome biome, ChunkPos chunkPos, C config, HeightLimitView world)Checks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int).protected booleanWoodlandMansionFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)StructureFeature.tryPlaceStart(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator generator, BiomeSource biomeSource, StructureManager manager, long worldSeed, ChunkPos pos, Biome biome, int referenceCount, ChunkRandom random, StructureConfig structureConfig, C config, HeightLimitView world)Tries to place a starting point for this type of structure in the given chunk.