Uses of Class
net.minecraft.world.gen.StructureAccessor
Packages that use StructureAccessor
Package
Description
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Uses of StructureAccessor in net.minecraft.server.world
Fields in net.minecraft.server.world declared as StructureAccessorMethods in net.minecraft.server.world that return StructureAccessor -
Uses of StructureAccessor in net.minecraft.structure
Methods in net.minecraft.structure with parameters of type StructureAccessorModifier and TypeMethodDescriptionbooleanBuriedTreasureGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanDesertTempleGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanIglooGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanJungleTempleGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.Bridge.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeEnd.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgePlatform.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeSmallCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorBalcony.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorExit.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorLeftTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorNetherWartsRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorRightTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.SmallCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFossilGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.Base.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.CoreRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleXRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleXYRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleYRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleYZRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleZRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.Entry.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.Penthouse.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.SimpleRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.SimpleRoomTop.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.WingRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanRuinGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanPoolStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, BlockPos pos, boolean keepJigsaws)booleanPoolStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanRuinedPortalStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanShipwreckGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanSimpleStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.ChestCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.Corridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.FiveWayCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.LeftTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.Library.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.PortalRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.PrisonHall.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.RightTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.SmallCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.SpiralStaircase.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.SquareRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.Stairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)abstract booleanStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanSwampHutGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)voidStructureStart.generateStructure(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos) -
Uses of StructureAccessor in net.minecraft.structure.pool
Methods in net.minecraft.structure.pool with parameters of type StructureAccessorModifier and TypeMethodDescriptionbooleanEmptyPoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)booleanFeaturePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)booleanListPoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)booleanSinglePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)abstract booleanStructurePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) -
Uses of StructureAccessor in net.minecraft.world
Fields in net.minecraft.world declared as StructureAccessorMethods in net.minecraft.world with parameters of type StructureAccessorModifier and TypeMethodDescriptionprivate static booleanSpawnHelper.canSpawn(ServerWorld world, SpawnGroup group, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnSettings.SpawnEntry spawnEntry, BlockPos.Mutable pos, double squaredDistance)private static booleanSpawnHelper.containsSpawnEntry(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, SpawnSettings.SpawnEntry spawnEntry, BlockPos pos)private static Pool<SpawnSettings.SpawnEntry>SpawnHelper.getSpawnEntries(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, BlockPos pos, @Nullable Biome biome)private static Optional<SpawnSettings.SpawnEntry>SpawnHelper.pickRandomSpawnEntry(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, Random random, BlockPos pos) -
Uses of StructureAccessor in net.minecraft.world.biome
Methods in net.minecraft.world.biome with parameters of type StructureAccessorModifier and TypeMethodDescriptionvoidBiome.generateFeatureStep(StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, ChunkRegion region, long populationSeed, ChunkRandom random, BlockPos origin) -
Uses of StructureAccessor in net.minecraft.world.gen
Methods in net.minecraft.world.gen that return StructureAccessorConstructors in net.minecraft.world.gen with parameters of type StructureAccessorModifierConstructorDescriptionprotectedStructureWeightSampler(StructureAccessor accessor, Chunk chunk) -
Uses of StructureAccessor in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type StructureAccessorModifier and TypeMethodDescriptionvoidChunkGenerator.addStructureReferences(StructureWorldAccess world, StructureAccessor accessor, Chunk chunk)Finds all structures that the given chunk intersects, and adds references to their starting chunks to it.voidChunkGenerator.generateFeatures(ChunkRegion region, StructureAccessor accessor)voidDebugChunkGenerator.generateFeatures(ChunkRegion region, StructureAccessor accessor)ChunkGenerator.getEntitySpawnList(Biome biome, StructureAccessor accessor, SpawnGroup group, BlockPos pos)NoiseChunkGenerator.getEntitySpawnList(Biome biome, StructureAccessor accessor, SpawnGroup group, BlockPos pos)abstract CompletableFuture<Chunk>ChunkGenerator.populateNoise(Executor executor, StructureAccessor accessor, Chunk chunk)Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.DebugChunkGenerator.populateNoise(Executor executor, StructureAccessor accessor, Chunk chunk)Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.FlatChunkGenerator.populateNoise(Executor executor, StructureAccessor accessor, Chunk chunk)Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.NoiseChunkGenerator.populateNoise(Executor executor, StructureAccessor accessor, Chunk chunk)Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.private ChunkNoiseChunkGenerator.populateNoise(StructureAccessor accessor, Chunk chunk, int startY, int noiseSizeY)private voidChunkGenerator.setStructureStart(ConfiguredStructureFeature<?,?> feature, DynamicRegistryManager registryManager, StructureAccessor accessor, Chunk chunk, StructureManager structureManager, long worldSeed, Biome biome)voidChunkGenerator.setStructureStarts(DynamicRegistryManager registryManager, StructureAccessor accessor, Chunk chunk, StructureManager structureManager, long worldSeed)Determines which structures should start in the given chunk and creates their starting points. -
Uses of StructureAccessor in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type StructureAccessorModifier and TypeMethodDescriptionvoidOceanMonumentFeature.Start.generateStructure(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos)voidWoodlandMansionFeature.Start.generateStructure(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos)StructureFeature.locateStructure(WorldView world, StructureAccessor structureAccessor, BlockPos searchStartPos, int searchRadius, boolean skipExistingChunks, long worldSeed, StructureConfig config)Tries to find the closest structure of this type near a given block.