Class StructureConfig

java.lang.Object
net.minecraft.world.gen.chunk.StructureConfig

public class StructureConfig extends Object
Contains parameters for placement of a single type of StructureFeature during chunk generation.
Mappings:
Namespace Name
official cwl
intermediary net/minecraft/class_5314
named net/minecraft/world/gen/chunk/StructureConfig
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final com.mojang.serialization.Codec<StructureConfig>
     
    private final int
    Used together with the world seed and a grid cell's x,y coordinates to seed the RNG when deciding whether a structure should really be placed in a grid cell or not.
    private final int
    Defines the margin of each cell in the placement grid, which leads to guaranteeing a certain minimum distance between each placed structure.
    private final int
    Defines the width and height of a cell in the structure placement grid in chunks.
  • Constructor Summary

    Constructors
    Constructor
    Description
    StructureConfig(int spacing, int separation, int salt)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    int
     
    int
     
    int
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • CODEC

      public static final com.mojang.serialization.Codec<StructureConfig> CODEC
      Mappings:
      Namespace Name Mixin selector
      official a Lcwl;a:Lcom/mojang/serialization/Codec;
      intermediary field_24917 Lnet/minecraft/class_5314;field_24917:Lcom/mojang/serialization/Codec;
      named CODEC Lnet/minecraft/world/gen/chunk/StructureConfig;CODEC:Lcom/mojang/serialization/Codec;
    • spacing

      private final int spacing
      Defines the width and height of a cell in the structure placement grid in chunks.

      For each cell in the grid, the chunk generator will attempt to place the start of a structure.

      Minimum is 1, which means the structure will potentially be placed in every chunk. 2 leads to one structure per 2x2 chunks, and so on.

      Mappings:
      Namespace Name Mixin selector
      official b Lcwl;b:I
      intermediary field_24918 Lnet/minecraft/class_5314;field_24918:I
      named spacing Lnet/minecraft/world/gen/chunk/StructureConfig;spacing:I
    • separation

      private final int separation
      Defines the margin of each cell in the placement grid, which leads to guaranteeing a certain minimum distance between each placed structure.

      The margin is effectively subtracted from the width and height of a cell when trying to determine the actual starting chunk within the cell.

      A value of 0 means that the structure can be placed in any chunk within a grid cell, which also means two structures from adjacent grid cells could be placed directly next to each other.

      A value that equals spacing - 1 will restrict placement of the structure to the chunk at 0,0 of the grid cell.

      This value must be between 0 and spacing - 1, and is expressed in chunks.

      Mappings:
      Namespace Name Mixin selector
      official c Lcwl;c:I
      intermediary field_24919 Lnet/minecraft/class_5314;field_24919:I
      named separation Lnet/minecraft/world/gen/chunk/StructureConfig;separation:I
    • salt

      private final int salt
      Used together with the world seed and a grid cell's x,y coordinates to seed the RNG when deciding whether a structure should really be placed in a grid cell or not. This is used to avoid that two types of structures that have the same spacing always occur in the same chunks of their placement grid, and thus in the same world chunk.
      Mappings:
      Namespace Name Mixin selector
      official d Lcwl;d:I
      intermediary field_24920 Lnet/minecraft/class_5314;field_24920:I
      named salt Lnet/minecraft/world/gen/chunk/StructureConfig;salt:I
  • Constructor Details

    • StructureConfig

      public StructureConfig(int spacing, int separation, int salt)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lcwl;<init>(III)V
      intermediary <init> Lnet/minecraft/class_5314;<init>(III)V
      named <init> Lnet/minecraft/world/gen/chunk/StructureConfig;<init>(III)V
  • Method Details

    • getSpacing

      public int getSpacing()
      Mappings:
      Namespace Name Mixin selector
      official a Lcwl;a()I
      intermediary method_28803 Lnet/minecraft/class_5314;method_28803()I
      named getSpacing Lnet/minecraft/world/gen/chunk/StructureConfig;getSpacing()I
    • getSeparation

      public int getSeparation()
      Mappings:
      Namespace Name Mixin selector
      official b Lcwl;b()I
      intermediary method_28806 Lnet/minecraft/class_5314;method_28806()I
      named getSeparation Lnet/minecraft/world/gen/chunk/StructureConfig;getSeparation()I
    • getSalt

      public int getSalt()
      Mappings:
      Namespace Name Mixin selector
      official c Lcwl;c()I
      intermediary method_28808 Lnet/minecraft/class_5314;method_28808()I
      named getSalt Lnet/minecraft/world/gen/chunk/StructureConfig;getSalt()I