Uses of Class
net.minecraft.world.gen.chunk.Blender
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Uses of Blender in net.minecraft.world.chunk
Modifier and TypeMethodDescriptionChunk.getOrCreateChunkNoiseSampler
(NoiseColumnSampler noiseColumnSampler, Supplier<ChunkNoiseSampler.ColumnSampler> columnSampler, ChunkGeneratorSettings chunkGeneratorSettings, AquiferSampler.FluidLevelSampler fluidLevelSampler, Blender blender) -
Uses of Blender in net.minecraft.world.gen
Modifier and TypeMethodDescriptionNoiseColumnSampler.createTerrainNoisePoint
(int x, int z, float continentalness, float weirdness, float erosion, Blender blender) NoiseColumnSampler.method_39330
(int int2, int int3, Blender blender) private double
NoiseColumnSampler.sampleNoiseColumn
(int x, int y, int z, TerrainNoisePoint point, double noise, boolean hasNoNoiseCaves, boolean bool, Blender blender) private double
NoiseColumnSampler.sampleNoiseColumn
(int x, int y, int z, TerrainNoisePoint point, Blender blender) -
Uses of Blender in net.minecraft.world.gen.chunk
Modifier and TypeFieldDescriptionprivate final Blender
ChunkNoiseSampler.blender
private static final Blender
Blender.NO_BLENDING
Modifier and TypeMethodDescriptionstatic Blender
Blender.getBlender
(@Nullable ChunkRegion chunkRegion) ChunkNoiseSampler.getBlender()
static Blender
Blender.getNoBlending()
Modifier and TypeMethodDescriptionstatic ChunkNoiseSampler
ChunkNoiseSampler.create
(Chunk chunk, NoiseColumnSampler noiseColumnSampler, Supplier<ChunkNoiseSampler.ColumnSampler> supplier, ChunkGeneratorSettings chunkGeneratorSettings, AquiferSampler.FluidLevelSampler fluidLevelSampler, Blender blender) ChunkGenerator.populateBiomes
(Registry<Biome> biomeRegistry, Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) NoiseChunkGenerator.populateBiomes
(Registry<Biome> biomeRegistry, Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) private void
NoiseChunkGenerator.populateBiomes
(Registry<Biome> biomeRegistry, Blender blender, StructureAccessor structureAccessor, Chunk chunk) abstract CompletableFuture<Chunk>
ChunkGenerator.populateNoise
(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.DebugChunkGenerator.populateNoise
(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.FlatChunkGenerator.populateNoise
(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.NoiseChunkGenerator.populateNoise
(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.private Chunk
NoiseChunkGenerator.populateNoise
(Blender blender, StructureAccessor structureAccessor, Chunk chunk, int int2, int int3) ModifierConstructorDescriptionprivate
ChunkNoiseSampler
(int horizontalNoiseResolution, int verticalNoiseResolution, int horizontalSize, NoiseColumnSampler noiseColumnSampler, int minimumY, int minimumZ, ChunkNoiseSampler.ColumnSampler columnSampler, ChunkGeneratorSettings chunkGeneratorSettings, AquiferSampler.FluidLevelSampler fluidLevelSampler, Blender blender)