Uses of Package
net.minecraft.entity
Package
Description
This and its subpackages make up the brain system used by some modern Minecraft entities,
such as villagers, piglins, and axolotls.
The basic AI system for Minecraft living entities.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.Represents an entity that can be sheared, either by a player or a dispenser.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionA spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionA spawn group represents the category of an entity's natural spawning.
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