Package net.minecraft.client.render
Class RenderPhase.OffsetTexturing
java.lang.Object
net.minecraft.client.render.RenderPhase
net.minecraft.client.render.RenderPhase.Texturing
net.minecraft.client.render.RenderPhase.OffsetTexturing
- Enclosing class:
RenderPhase
@Environment(CLIENT)
protected static final class RenderPhase.OffsetTexturing
extends RenderPhase.Texturing
- Mappings:
Namespace Name official eyb$i
intermediary net/minecraft/class_4668$class_4682
named net/minecraft/client/render/RenderPhase$OffsetTexturing
-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.render.RenderPhase
RenderPhase.Cull, RenderPhase.DepthTest, RenderPhase.Layering, RenderPhase.Lightmap, RenderPhase.LineWidth, RenderPhase.OffsetTexturing, RenderPhase.Overlay, RenderPhase.Shader, RenderPhase.Target, RenderPhase.Texture, RenderPhase.TextureBase, RenderPhase.Textures, RenderPhase.Texturing, RenderPhase.Transparency, RenderPhase.WriteMaskState
-
Field Summary
Fields inherited from class net.minecraft.client.render.RenderPhase
ADDITIVE_TRANSPARENCY, ALL_MASK, ALWAYS_DEPTH_TEST, ARMOR_CUTOUT_NO_CULL_SHADER, ARMOR_ENTITY_GLINT_SHADER, ARMOR_GLINT_SHADER, BEACON_BEAM_SHADER, BLOCK_ATLAS_TEXTURE, BLOCK_SHADER, CLOUDS_TARGET, COLOR_MASK, COLOR_SHADER, CRUMBLING_SHADER, CRUMBLING_TRANSPARENCY, CUTOUT_MIPPED_SHADER, CUTOUT_SHADER, DEFAULT_TEXTURING, DEPTH_MASK, DIRECT_ENTITY_GLINT_SHADER, DIRECT_GLINT_SHADER, DISABLE_CULLING, DISABLE_LIGHTMAP, DISABLE_OVERLAY_COLOR, ENABLE_CULLING, ENABLE_LIGHTMAP, ENABLE_OVERLAY_COLOR, END_GATEWAY_SHADER, END_PORTAL_SHADER, ENERGY_SWIRL_SHADER, ENTITY_ALPHA_SHADER, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, ENTITY_CUTOUT_NONULL_SHADER, ENTITY_CUTOUT_SHADER, ENTITY_DECAL_SHADER, ENTITY_GLINT_SHADER, ENTITY_GLINT_TEXTURING, ENTITY_NO_OUTLINE_SHADER, ENTITY_SHADOW_SHADER, ENTITY_SMOOTH_CUTOUT_SHADER, ENTITY_SOLID_SHADER, ENTITY_TRANSLUCENT_CULL_SHADER, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, ENTITY_TRANSLUCENT_SHADER, EQUAL_DEPTH_TEST, EYES_SHADER, FULL_LINE_WIDTH, GLINT_SHADER, GLINT_TEXTURING, GLINT_TRANSPARENCY, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, ITEM_TARGET, LEASH_SHADER, LEQUAL_DEPTH_TEST, LIGHTNING_SHADER, LIGHTNING_TRANSPARENCY, LINES_SHADER, MAIN_TARGET, MIPMAP_BLOCK_ATLAS_TEXTURE, name, NEW_ENTITY_SHADER, NO_LAYERING, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OUTLINE_SHADER, OUTLINE_TARGET, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, POSITION_COLOR_TEXTURE_SHADER, POSITION_SHADER, POSITION_TEXTURE_SHADER, SOLID_SHADER, TEXT_INTENSITY_SHADER, TEXT_SHADER, TRANSLUCENT_GLINT_SHADER, TRANSLUCENT_MOVING_BLOCK_SHADER, TRANSLUCENT_NO_CRUMBLING_SHADER, TRANSLUCENT_SHADER, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, TRANSPARENT_TEXT_INTENSITY_SHADER, TRANSPARENT_TEXT_SHADER, TRIPWIRE_SHADER, VIEW_OFFSET_Z_LAYERING, WATER_MASK_SHADER, WEATHER_TARGET
-
Constructor Summary
-
Method Summary
Methods inherited from class net.minecraft.client.render.RenderPhase
endDrawing, startDrawing, toString
-
Constructor Details
-
OffsetTexturing
public OffsetTexturing(float x, float y) - Mappings:
Namespace Name Mixin selector official <init>
Leyb$i;<init>(FF)V
intermediary <init>
Lnet/minecraft/class_4668$class_4682;<init>(FF)V
named <init>
Lnet/minecraft/client/render/RenderPhase$OffsetTexturing;<init>(FF)V
-