Uses of Enum Class
net.minecraft.client.render.VertexFormat.DrawMode
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Uses of VertexFormat.DrawMode in com.mojang.blaze3d.systems
Modifier and TypeMethodDescriptionstatic RenderSystem.IndexBuffer
RenderSystem.getSequentialBuffer
(VertexFormat.DrawMode drawMode) -
Uses of VertexFormat.DrawMode in net.minecraft.client.gl
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Uses of VertexFormat.DrawMode in net.minecraft.client.render
Modifier and TypeFieldDescriptionprivate VertexFormat.DrawMode
BufferBuilder.drawMode
(package private) final VertexFormat.DrawMode
BufferBuilder.State.drawMode
private final VertexFormat.DrawMode
RenderLayer.drawMode
private final VertexFormat.DrawMode
BufferBuilder.DrawArrayParameters.mode
The field for themode
record component.Modifier and TypeMethodDescriptionRenderLayer.getDrawMode()
BufferBuilder.DrawArrayParameters.mode()
Returns the value of themode
record component.static VertexFormat.DrawMode
Returns the enum constant of this class with the specified name.static VertexFormat.DrawMode[]
VertexFormat.DrawMode.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionvoid
BufferBuilder.begin
(VertexFormat.DrawMode drawMode, VertexFormat format) private static RenderLayer.MultiPhase
RenderLayer.of
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases) (package private) static RenderLayer.MultiPhase
RenderLayer.of
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, RenderLayer.MultiPhaseParameters phaseData) ModifierConstructorDescriptionDrawArrayParameters
(VertexFormat vertexFormat, int int2, int int3, VertexFormat.DrawMode drawMode, VertexFormat.IndexType indexType, boolean bool, boolean bool2) (package private)
MultiPhase
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases) RenderLayer
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction) (package private)
State
(VertexFormat.DrawMode drawMode, int vertexCount, @Nullable Vec3f[] currentParameters, float cameraX, float cameraY, float cameraZ)