Class FarmlandBlock
- All Implemented Interfaces:
- ItemConvertible
- Mappings:
- Namespace - Name - official - cmf- intermediary - net/minecraft/class_2344- named - net/minecraft/block/FarmlandBlock
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Nested Class SummaryNested classes/interfaces inherited from class net.minecraft.block.BlockBlock.NeighborGroupNested classes/interfaces inherited from class net.minecraft.block.AbstractBlockAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
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Field SummaryFieldsModifier and TypeFieldDescriptionstatic final intstatic final IntPropertyprotected static final VoxelShapeFields inherited from class net.minecraft.block.Blockfield_31022, field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, SKIP_LIGHTING_UPDATES, STATE_IDS, stateManagerFields inherited from class net.minecraft.block.AbstractBlockcollidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionprotected voidappendProperties(StateManager.Builder<Block, BlockState> builder) Appends block state properties to this block.booleancanPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleancanPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) Returns the state of the block after a neighboring block's state change.private static booleanbooleanhasSidedTransparency(BlockState state) Returns whether the block's transparency depends on the side of the block, like slabs.private static booleanisWaterNearby(WorldView world, BlockPos pos) voidonLandedUpon(World world, BlockState state, BlockPos pos, Entity entity, float fallDistance) Called when the entity lands on the block.voidrandomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) Called server-side when a block gets ticked randomly.voidscheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) Called server-side when a block receives a scheduled tick.static voidsetToDirt(BlockState state, World world, BlockPos pos) Methods inherited from class net.minecraft.block.BlockafterBreak, appendStacks, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, isFaceFullSquare, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onPlaced, onSteppedOn, postProcessState, precipitationTick, pushEntitiesUpBeforeBlockChange, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toStringMethods inherited from class net.minecraft.block.AbstractBlockcalcBlockBreakingDelta, canBucketPlace, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableId, getMaxHorizontalModelOffset, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasComparatorOutput, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, rotate
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Field Details- 
MOISTURE- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcmf;a:Lcwo;- intermediary - field_11009- Lnet/minecraft/class_2344;field_11009:Lnet/minecraft/class_2758;- named - MOISTURE- Lnet/minecraft/block/FarmlandBlock;MOISTURE:Lnet/minecraft/state/property/IntProperty;
 
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SHAPE- Mappings:
- Namespace - Name - Mixin selector - official - b- Lcmf;b:Ldxj;- intermediary - field_11010- Lnet/minecraft/class_2344;field_11010:Lnet/minecraft/class_265;- named - SHAPE- Lnet/minecraft/block/FarmlandBlock;SHAPE:Lnet/minecraft/util/shape/VoxelShape;
 
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MAX_MOISTUREpublic static final int MAX_MOISTURE- See Also:
- Mappings:
- Namespace - Name - Mixin selector - official - c- Lcmf;c:I- intermediary - field_31084- Lnet/minecraft/class_2344;field_31084:I- named - MAX_MOISTURE- Lnet/minecraft/block/FarmlandBlock;MAX_MOISTURE:I
 
 
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Constructor Details- 
FarmlandBlock- Mappings:
- Namespace - Name - Mixin selector - official - <init>- Lcvn;<init>(Lcvn$c;)V- intermediary - <init>- Lnet/minecraft/class_4970;<init>(Lnet/minecraft/class_4970$class_2251;)V- named - <init>- Lnet/minecraft/block/AbstractBlock;<init>(Lnet/minecraft/block/AbstractBlock$Settings;)V
 
 
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Method Details- 
getStateForNeighborUpdatepublic BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) Returns the state of the block after a neighboring block's state change.Returning Blocks.AIRbreaks the block. This is useful to implement supporting block requirement for blocks (if used along withAbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)).Side effects like activating a redstone component (but not scheduling a tick) should be performed in AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean)instead. If the block supports waterlogging and currently has water, this method should be overridden to tick the fluid at the block's position.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using World.isClient. This is not called ifBlock.FORCE_STATEflag is set in thesetBlockStatecall.This method can be used for multiple purposes. Here are some examples: - FenceBlockuses it to update the fence's connection when a horizontally neighboring block's state is changed.
- PlantBlockuses it to break the plant if the state change causes it to lose its supporting block.
- DoorBlockuses it to copy the state of the other half of the door.
- SlabBlockuses it to schedule the fluid to tick if waterlogged.
- SoulSandBlockuses it to schedule the water block above to tick so that it becomes a bubble column.
- FallingBlockuses it to schedule the block to tick so that it can fall if needed.
 - Overrides:
- getStateForNeighborUpdatein class- AbstractBlock
- Parameters:
- state- the state of this block
- direction- the direction from this block to the neighbor
- neighborState- the state of the updated neighbor block
- world- the world
- pos- the position of this block
- neighborPos- the position of the neighbor block
- Returns:
- the state of the block after a neighboring block's state change
- See Also:
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- AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean)
- AbstractBlock.prepare(net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, int, int)
- AbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)
- Block.FORCE_STATE
 
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcvn;a(Lcvo;Lgy;Lcvo;Lcgy;Lgt;Lgt;)Lcvo;- intermediary - method_9559- Lnet/minecraft/class_4970;method_9559(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_2680;Lnet/minecraft/class_1936;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;)Lnet/minecraft/class_2680;- named - getStateForNeighborUpdate- Lnet/minecraft/block/AbstractBlock;getStateForNeighborUpdate(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/block/BlockState;Lnet/minecraft/world/WorldAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;
 
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canPlaceAtReturns whether the block can be placed atpos.Blocks with supporting block requirements should override this method. Note that this should also be checked manually during AbstractBlock.getStateForNeighborUpdate(net.minecraft.block.BlockState, net.minecraft.util.math.Direction, net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, net.minecraft.util.math.BlockPos)in order to break the block that lost its supporting block.This is only checked during the use of block items or by endermen, falling blocks, etc that can place blocks. This does not affect block state changes performed through World.setBlockState(BlockPos, BlockState)call.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using World.isClient.- Overrides:
- canPlaceAtin class- AbstractBlock
- Returns:
- whether the block can be placed at pos
- See Also:
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcvn;a(Lcvo;Lcha;Lgt;)Z- intermediary - method_9558- Lnet/minecraft/class_4970;method_9558(Lnet/minecraft/class_2680;Lnet/minecraft/class_4538;Lnet/minecraft/class_2338;)Z- named - canPlaceAt- Lnet/minecraft/block/AbstractBlock;canPlaceAt(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/WorldView;Lnet/minecraft/util/math/BlockPos;)Z
 
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getPlacementState- Overrides:
- getPlacementStatein class- Block
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcjt;a(Lccx;)Lcvo;- intermediary - method_9605- Lnet/minecraft/class_2248;method_9605(Lnet/minecraft/class_1750;)Lnet/minecraft/class_2680;- named - getPlacementState- Lnet/minecraft/block/Block;getPlacementState(Lnet/minecraft/item/ItemPlacementContext;)Lnet/minecraft/block/BlockState;
 
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hasSidedTransparencyReturns whether the block's transparency depends on the side of the block, like slabs.- Overrides:
- hasSidedTransparencyin class- AbstractBlock
- Returns:
- whether the block's transparency depends on the side of the block, like slabs
- Mappings:
- Namespace - Name - Mixin selector - official - g_- Lcvn;g_(Lcvo;)Z- intermediary - method_9526- Lnet/minecraft/class_4970;method_9526(Lnet/minecraft/class_2680;)Z- named - hasSidedTransparency- Lnet/minecraft/block/AbstractBlock;hasSidedTransparency(Lnet/minecraft/block/BlockState;)Z
 
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getOutlineShapepublic VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) - Overrides:
- getOutlineShapein class- AbstractBlock
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcvn;a(Lcvo;Lcgd;Lgt;Ldwv;)Ldxj;- intermediary - method_9530- Lnet/minecraft/class_4970;method_9530(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_3726;)Lnet/minecraft/class_265;- named - getOutlineShape- Lnet/minecraft/block/AbstractBlock;getOutlineShape(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/ShapeContext;)Lnet/minecraft/util/shape/VoxelShape;
 
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scheduledTickCalled server-side when a block receives a scheduled tick. This can be used like a timer. Scheduled ticks are added usingWorldAccess.createAndScheduleBlockTick(BlockPos, Block, int). Additionally,AbstractBlock.randomTick(net.minecraft.block.BlockState, net.minecraft.server.world.ServerWorld, net.minecraft.util.math.BlockPos, net.minecraft.util.math.random.Random)by default calls this method; overrideAbstractBlock.randomTick(net.minecraft.block.BlockState, net.minecraft.server.world.ServerWorld, net.minecraft.util.math.BlockPos, net.minecraft.util.math.random.Random)to disable this behavior.Scheduled ticks are often used inside AbstractBlock.getStateForNeighborUpdate(net.minecraft.block.BlockState, net.minecraft.util.math.Direction, net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, net.minecraft.util.math.BlockPos).Here are some examples: - SugarCaneBlockchecks the placement requirement.
- DispenserBlockdispenses its content.
- CommandBlockexecutes its command.
- FrogspawnBlockspawns a tadpole.
- SoulSandBlockupdates a bubble column.
- FallingBlocktries to fall.
 - Overrides:
- scheduledTickin class- AbstractBlock
- See Also:
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- WorldAccess.createAndScheduleBlockTick(BlockPos, Block, int)
- AbstractBlock.getStateForNeighborUpdate(net.minecraft.block.BlockState, net.minecraft.util.math.Direction, net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, net.minecraft.util.math.BlockPos)
- AbstractBlock.randomTick(net.minecraft.block.BlockState, net.minecraft.server.world.ServerWorld, net.minecraft.util.math.BlockPos, net.minecraft.util.math.random.Random)
 
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcvn;a(Lcvo;Lagg;Lgt;Lamn;)V- intermediary - method_9588- Lnet/minecraft/class_4970;method_9588(Lnet/minecraft/class_2680;Lnet/minecraft/class_3218;Lnet/minecraft/class_2338;Lnet/minecraft/class_5819;)V- named - scheduledTick- Lnet/minecraft/block/AbstractBlock;scheduledTick(Lnet/minecraft/block/BlockState;Lnet/minecraft/server/world/ServerWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/random/Random;)V
 
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randomTickCalled server-side when a block gets ticked randomly. This can be overridden to implement various logics, most commonly plant growth. Default implementation callsAbstractBlock.scheduledTick(net.minecraft.block.BlockState, net.minecraft.server.world.ServerWorld, net.minecraft.util.math.BlockPos, net.minecraft.util.math.random.Random). To control the rate of the action, userandom.Random tick speed is controlled by the game rule randomTickSpeedand can be disabled. Only blocks within 128-block cylinder (i.e. ignoring Y coordinates) around players receive random ticks.Blocks overriding this must use AbstractBlock.Settings.ticksRandomly()block settings.Here are some examples: - SugarCaneBlockuses this to grow sugar cane.
- OxidizableBlockuses this to oxidize.
- NetherPortalBlockuses this to spawn zombified piglins.
- LeavesBlockuses this to decay when far from logs.
 - Overrides:
- randomTickin class- AbstractBlock
- See Also:
- Mappings:
- Namespace - Name - Mixin selector - official - b- Lcvn;b(Lcvo;Lagg;Lgt;Lamn;)V- intermediary - method_9514- Lnet/minecraft/class_4970;method_9514(Lnet/minecraft/class_2680;Lnet/minecraft/class_3218;Lnet/minecraft/class_2338;Lnet/minecraft/class_5819;)V- named - randomTick- Lnet/minecraft/block/AbstractBlock;randomTick(Lnet/minecraft/block/BlockState;Lnet/minecraft/server/world/ServerWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/random/Random;)V
 
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onLandedUponpublic void onLandedUpon(World world, BlockState state, BlockPos pos, Entity entity, float fallDistance) Called when the entity lands on the block.Default implementation deals fall damage to the entity. Blocks that increase or reduce fall damage (like HayBlock) should override this.FarmlandBlockoverrides this method to convert the block to dirt.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using World.isClient.- Overrides:
- onLandedUponin class- Block
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcjt;a(Lcgx;Lcvo;Lgt;Lbbn;F)V- intermediary - method_9554- Lnet/minecraft/class_2248;method_9554(Lnet/minecraft/class_1937;Lnet/minecraft/class_2680;Lnet/minecraft/class_2338;Lnet/minecraft/class_1297;F)V- named - onLandedUpon- Lnet/minecraft/block/Block;onLandedUpon(Lnet/minecraft/world/World;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/Entity;F)V
 
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setToDirt- Mappings:
- Namespace - Name - Mixin selector - official - d- Lcmf;d(Lcvo;Lcgx;Lgt;)V- intermediary - method_10125- Lnet/minecraft/class_2344;method_10125(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;)V- named - setToDirt- Lnet/minecraft/block/FarmlandBlock;setToDirt(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;)V
 
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hasCrop- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcmf;a(Lcgd;Lgt;)Z- intermediary - method_10124- Lnet/minecraft/class_2344;method_10124(Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)Z- named - hasCrop- Lnet/minecraft/block/FarmlandBlock;hasCrop(Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Z
 
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isWaterNearby- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcmf;a(Lcha;Lgt;)Z- intermediary - method_10126- Lnet/minecraft/class_2344;method_10126(Lnet/minecraft/class_4538;Lnet/minecraft/class_2338;)Z- named - isWaterNearby- Lnet/minecraft/block/FarmlandBlock;isWaterNearby(Lnet/minecraft/world/WorldView;Lnet/minecraft/util/math/BlockPos;)Z
 
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appendPropertiesAppends block state properties to this block. To use this, override and callStateManager.Builder.add(net.minecraft.state.property.Property<?>[])inside the method. SeePropertiesfor the list of pre-defined properties.- Overrides:
- appendPropertiesin class- Block
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcjt;a(Lcvp$a;)V- intermediary - method_9515- Lnet/minecraft/class_2248;method_9515(Lnet/minecraft/class_2689$class_2690;)V- named - appendProperties- Lnet/minecraft/block/Block;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V
 
 
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