Class OnAStickItem<T extends Entity & ItemSteerable>

All Implemented Interfaces:
ItemConvertible, ToggleableFeature

public class OnAStickItem<T extends Entity & ItemSteerable> extends Item
Namespace Name
official cde
intermediary net/minecraft/class_1758
named net/minecraft/item/OnAStickItem
  • Field Details

    • target

      private final EntityType<T extends Entity & ItemSteerable> target
      Namespace Name Mixin selector
      official a Lcde;a:Lbdv;
      intermediary field_23253 Lnet/minecraft/class_1758;field_23253:Lnet/minecraft/class_1299;
      named target Lnet/minecraft/item/OnAStickItem;target:Lnet/minecraft/entity/EntityType;
    • damagePerUse

      private final int damagePerUse
      Namespace Name Mixin selector
      official b Lcde;b:I
      intermediary field_23743 Lnet/minecraft/class_1758;field_23743:I
      named damagePerUse Lnet/minecraft/item/OnAStickItem;damagePerUse:I
  • Constructor Details

    • OnAStickItem

      public OnAStickItem(Item.Settings settings, EntityType<T> target, int damagePerUse)
      Namespace Name Mixin selector
      official <init> Lcde;<init>(Lcdp$a;Lbdv;I)V
      intermediary <init> Lnet/minecraft/class_1758;<init>(Lnet/minecraft/class_1792$class_1793;Lnet/minecraft/class_1299;I)V
      named <init> Lnet/minecraft/item/OnAStickItem;<init>(Lnet/minecraft/item/Item$Settings;Lnet/minecraft/entity/EntityType;I)V
  • Method Details

    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      use in class Item
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Namespace Name Mixin selector
      official a Lcdp;a(Lcjw;Lbwp;Lbcl;)Lbcn;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;