Package com.mojang.blaze3d.systems
Class RenderSystem
java.lang.Object
com.mojang.blaze3d.systems.RenderSystem
- Mappings:
Namespace Name official com/mojang/blaze3d/systems/RenderSystemintermediary com/mojang/blaze3d/systems/RenderSystemnamed com/mojang/blaze3d/systems/RenderSystem
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classAn index buffer that holds a pre-made indices for a specific shape. -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static Stringprivate static Matrix3fprivate static booleanprivate static booleanprivate static double(package private) static final Loggerprivate static intprivate static final intprivate static Matrix4fprivate static final MatrixStackprivate static final AtomicLongprivate static final AtomicBooleanprivate static Matrix4fprivate static final ConcurrentLinkedQueue<RenderCall>private static final Tessellatorprivate static Matrix4fprivate static VertexSorterprivate static @Nullable ShaderProgramprivate static final float[]private static final float[]private static floatprivate static FogShapeprivate static floatprivate static floatprivate static floatprivate static final Vector3f[]private static floatprivate static final int[]private static final RenderSystem.ShapeIndexBufferprivate static final RenderSystem.ShapeIndexBufferprivate static final RenderSystem.ShapeIndexBufferprivate static Matrix4fprivate static VertexSorter -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static voidprivate static voidprivate static void_setShaderColor(float red, float green, float blue, float alpha) private static void_setShaderFogColor(float red, float green, float blue, float alpha) private static void_setShaderFogEnd(float shaderFogEnd) private static void_setShaderFogShape(FogShape shaderFogShape) private static void_setShaderFogStart(float shaderFogStart) private static void_setShaderGlintAlpha(float float2) static void_setShaderLights(Vector3f vector3f, Vector3f vector3f2) static void_setShaderTexture(int texture, int glId) static void_setShaderTexture(int texture, Identifier id) static voidactiveTexture(int texture) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidbindTexture(int texture) static voidbindTextureForSetup(int id) static voidblendEquation(int mode) static voidblendFunc(int srcFactor, int dstFactor) static voidblendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor) static voidblendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) static voidblendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha) static voidclear(int mask, boolean getError) static voidclearColor(float red, float green, float blue, float alpha) static voidclearDepth(double depth) static voidclearStencil(int stencil) static voidcolorMask(boolean red, boolean green, boolean blue, boolean alpha) private static IllegalStateExceptionstatic voidstatic voiddeleteTexture(int texture) static voiddepthFunc(int func) static voiddepthMask(boolean mask) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voiddrawElements(int mode, int count, int type) static voidstatic voidstatic voidstatic voidstatic voidstatic voidenableScissor(int x, int y, int width, int height) static voidstatic voidflipFrame(long window) static Stringstatic Stringstatic Stringstatic Matrix3fstatic Matrix4fstatic MatrixStackstatic Matrix4fgetSequentialBuffer(VertexFormat.DrawMode drawMode) static @Nullable ShaderProgramstatic float[]static float[]static floatstatic FogShapestatic floatstatic floatstatic floatstatic floatstatic intgetShaderTexture(int texture) static voidstatic Matrix4fstatic VertexSorterstatic voidglBindBuffer(int target, IntSupplier bufferSupplier) static voidglBindVertexArray(Supplier<Integer> arraySupplier) static voidglBufferData(int target, ByteBuffer data, int usage) static voidglDeleteBuffers(int buffer) static voidglDeleteVertexArrays(int array) static voidglGenBuffers(Consumer<Integer> consumer) static voidglGenVertexArrays(Consumer<Integer> consumer) static voidglUniform1(int location, FloatBuffer value) static voidglUniform1(int location, IntBuffer value) static voidglUniform1i(int location, int value) static voidglUniform2(int location, FloatBuffer value) static voidglUniform2(int location, IntBuffer value) static voidglUniform3(int location, FloatBuffer value) static voidglUniform3(int location, IntBuffer value) static voidglUniform4(int location, FloatBuffer value) static voidglUniform4(int location, IntBuffer value) static voidglUniformMatrix2(int location, boolean transpose, FloatBuffer value) static voidglUniformMatrix3(int location, boolean transpose, FloatBuffer value) static voidglUniformMatrix4(int location, boolean transpose, FloatBuffer value) static TimeSupplier.Nanosecondsstatic voidinitGameThread(boolean assertNotRenderThread) static voidinitRenderer(int debugVerbosity, boolean debugSync) static voidstatic booleanstatic booleanstatic booleanstatic booleanstatic booleanstatic voidlimitDisplayFPS(int fps) static voidlineWidth(float width) static voidstatic intstatic voidpixelStore(int pname, int param) private static voidstatic voidpolygonMode(int face, int mode) static voidpolygonOffset(float factor, float units) static voidreadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) static voidrecordRenderCall(RenderCall renderCall) static voidrenderCrosshair(int size) static Tessellatorstatic voidstatic voidstatic voidstatic voidrunAsFancy(Runnable runnable) Deprecated.static voidsetErrorCallback(GLFWErrorCallbackI callback) static voidsetInverseViewRotationMatrix(Matrix3f inverseViewRotationMatrix) static voidsetProjectionMatrix(Matrix4f projectionMatrix, VertexSorter vertexSorting) static voidsetShader(Supplier<ShaderProgram> program) Sets theRenderSystem's global shader program.static voidsetShaderColor(float red, float green, float blue, float alpha) static voidsetShaderFogColor(float red, float green, float blue) static voidsetShaderFogColor(float red, float green, float blue, float alpha) static voidsetShaderFogEnd(float shaderFogEnd) static voidsetShaderFogShape(FogShape shaderFogShape) static voidsetShaderFogStart(float shaderFogStart) static voidsetShaderGameTime(long time, float tickDelta) static voidsetShaderGlintAlpha(double double2) static voidsetShaderGlintAlpha(float float2) static voidsetShaderLights(Vector3f vector3f, Vector3f vector3f2) static voidsetShaderTexture(int texture, int glId) static voidsetShaderTexture(int texture, Identifier id) static voidsetTextureMatrix(Matrix4f textureMatrix) static voidsetupDefaultState(int x, int y, int width, int height) static voidsetupGui3DDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupGuiFlatDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupLevelDiffuseLighting(Vector3f vector3f, Vector3f vector3f2, Matrix4f matrix4f) static voidsetupOverlayColor(IntSupplier texture, int size) static voidsetupShaderLights(ShaderProgram shader) static voidstencilFunc(int func, int ref, int mask) static voidstencilMask(int mask) static voidstencilOp(int sfail, int dpfail, int dppass) static voidstatic voidtexParameter(int target, int pname, int param) static voidviewport(int x, int y, int width, int height)
-
Field Details
-
LOGGER
-
recordingQueue
-
RENDER_THREAD_TESSELATOR
-
MINIMUM_ATLAS_TEXTURE_SIZE
private static final int MINIMUM_ATLAS_TEXTURE_SIZE- See Also:
-
isReplayingQueue
private static boolean isReplayingQueue -
gameThread
-
renderThread
-
MAX_SUPPORTED_TEXTURE_SIZE
private static int MAX_SUPPORTED_TEXTURE_SIZE -
isInInit
private static boolean isInInit -
lastDrawTime
private static double lastDrawTime -
inverseViewRotationMatrix
-
projectionMatrix
-
savedProjectionMatrix
-
vertexSorting
-
savedVertexSorting
-
modelViewStack
-
modelViewMatrix
-
textureMatrix
-
shaderTextures
private static final int[] shaderTextures -
shaderColor
private static final float[] shaderColor -
shaderGlintAlpha
private static float shaderGlintAlpha -
shaderFogStart
private static float shaderFogStart -
shaderFogEnd
private static float shaderFogEnd -
shaderFogColor
private static final float[] shaderFogColor -
shaderFogShape
-
shaderLightDirections
-
shaderGameTime
private static float shaderGameTime -
shaderLineWidth
private static float shaderLineWidth -
apiDescription
-
shader
-
pollEventsWaitStart
-
pollingEvents
-
-
Constructor Details
-
RenderSystem
public RenderSystem()
-
-
Method Details
-
initRenderThread
public static void initRenderThread() -
isOnRenderThread
public static boolean isOnRenderThread() -
isOnRenderThreadOrInit
public static boolean isOnRenderThreadOrInit() -
initGameThread
public static void initGameThread(boolean assertNotRenderThread) - Mappings:
Namespace Name Mixin selector official initGameThreadLcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)Vintermediary initGameThreadLcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)Vnamed initGameThreadLcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
-
isOnGameThread
public static boolean isOnGameThread() -
assertInInitPhase
public static void assertInInitPhase() -
assertOnGameThreadOrInit
public static void assertOnGameThreadOrInit() -
assertOnRenderThreadOrInit
public static void assertOnRenderThreadOrInit() -
assertOnRenderThread
public static void assertOnRenderThread() -
assertOnGameThread
public static void assertOnGameThread() -
constructThreadException
-
isInInitPhase
public static boolean isInInitPhase() -
recordRenderCall
- Mappings:
Namespace Name Mixin selector official recordRenderCallLcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Legl;)Vintermediary recordRenderCallLcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lnet/minecraft/class_4573;)Vnamed recordRenderCallLcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lcom/mojang/blaze3d/systems/RenderCall;)V
-
pollEvents
private static void pollEvents() -
isFrozenAtPollEvents
public static boolean isFrozenAtPollEvents() -
flipFrame
public static void flipFrame(long window) - Mappings:
Namespace Name Mixin selector official flipFrameLcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)Vintermediary flipFrameLcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)Vnamed flipFrameLcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
-
replayQueue
public static void replayQueue() -
limitDisplayFPS
public static void limitDisplayFPS(int fps) - Mappings:
Namespace Name Mixin selector official limitDisplayFPSLcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)Vintermediary limitDisplayFPSLcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)Vnamed limitDisplayFPSLcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
-
disableDepthTest
public static void disableDepthTest() -
enableDepthTest
public static void enableDepthTest() -
enableScissor
public static void enableScissor(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector official enableScissorLcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)Vintermediary enableScissorLcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)Vnamed enableScissorLcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
-
disableScissor
public static void disableScissor() -
depthFunc
public static void depthFunc(int func) - Mappings:
Namespace Name Mixin selector official depthFuncLcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)Vintermediary depthFuncLcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)Vnamed depthFuncLcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
-
depthMask
public static void depthMask(boolean mask) - Mappings:
Namespace Name Mixin selector official depthMaskLcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)Vintermediary depthMaskLcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)Vnamed depthMaskLcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
-
enableBlend
public static void enableBlend() -
disableBlend
public static void disableBlend() -
blendFunc
public static void blendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor) - Mappings:
Namespace Name Mixin selector official blendFuncLcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)Vintermediary blendFuncLcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)Vnamed blendFuncLcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
-
blendFunc
public static void blendFunc(int srcFactor, int dstFactor) - Mappings:
Namespace Name Mixin selector official blendFuncLcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)Vintermediary blendFuncLcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)Vnamed blendFuncLcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
-
blendFuncSeparate
public static void blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha) - Mappings:
Namespace Name Mixin selector official blendFuncSeparateLcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)Vintermediary blendFuncSeparateLcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)Vnamed blendFuncSeparateLcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
-
blendFuncSeparate
public static void blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) - Mappings:
Namespace Name Mixin selector official blendFuncSeparateLcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)Vintermediary blendFuncSeparateLcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)Vnamed blendFuncSeparateLcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
-
blendEquation
public static void blendEquation(int mode) - Mappings:
Namespace Name Mixin selector official blendEquationLcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)Vintermediary blendEquationLcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)Vnamed blendEquationLcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
-
enableCull
public static void enableCull() -
disableCull
public static void disableCull() -
polygonMode
public static void polygonMode(int face, int mode) - Mappings:
Namespace Name Mixin selector official polygonModeLcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)Vintermediary polygonModeLcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)Vnamed polygonModeLcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
-
enablePolygonOffset
public static void enablePolygonOffset() -
disablePolygonOffset
public static void disablePolygonOffset() -
polygonOffset
public static void polygonOffset(float factor, float units) - Mappings:
Namespace Name Mixin selector official polygonOffsetLcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)Vintermediary polygonOffsetLcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)Vnamed polygonOffsetLcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
-
enableColorLogicOp
public static void enableColorLogicOp() -
disableColorLogicOp
public static void disableColorLogicOp() -
logicOp
- Mappings:
Namespace Name Mixin selector official logicOpLcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$g;)Vintermediary logicOpLcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$class_1030;)Vnamed logicOpLcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$LogicOp;)V
-
activeTexture
public static void activeTexture(int texture) - Mappings:
Namespace Name Mixin selector official activeTextureLcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)Vintermediary activeTextureLcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)Vnamed activeTextureLcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
-
texParameter
public static void texParameter(int target, int pname, int param) - Mappings:
Namespace Name Mixin selector official texParameterLcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)Vintermediary texParameterLcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)Vnamed texParameterLcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
-
deleteTexture
public static void deleteTexture(int texture) - Mappings:
Namespace Name Mixin selector official deleteTextureLcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)Vintermediary deleteTextureLcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)Vnamed deleteTextureLcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
-
bindTextureForSetup
public static void bindTextureForSetup(int id) - Mappings:
Namespace Name Mixin selector official bindTextureForSetupLcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)Vintermediary bindTextureForSetupLcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)Vnamed bindTextureForSetupLcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
-
bindTexture
public static void bindTexture(int texture) - Mappings:
Namespace Name Mixin selector official bindTextureLcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)Vintermediary bindTextureLcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)Vnamed bindTextureLcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
-
viewport
public static void viewport(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector official viewportLcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)Vintermediary viewportLcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)Vnamed viewportLcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
-
colorMask
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha) - Mappings:
Namespace Name Mixin selector official colorMaskLcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)Vintermediary colorMaskLcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)Vnamed colorMaskLcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
-
stencilFunc
public static void stencilFunc(int func, int ref, int mask) - Mappings:
Namespace Name Mixin selector official stencilFuncLcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)Vintermediary stencilFuncLcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)Vnamed stencilFuncLcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
-
stencilMask
public static void stencilMask(int mask) - Mappings:
Namespace Name Mixin selector official stencilMaskLcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)Vintermediary stencilMaskLcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)Vnamed stencilMaskLcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
-
stencilOp
public static void stencilOp(int sfail, int dpfail, int dppass) - Mappings:
Namespace Name Mixin selector official stencilOpLcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)Vintermediary stencilOpLcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)Vnamed stencilOpLcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
-
clearDepth
public static void clearDepth(double depth) - Mappings:
Namespace Name Mixin selector official clearDepthLcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)Vintermediary clearDepthLcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)Vnamed clearDepthLcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
-
clearColor
public static void clearColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector official clearColorLcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)Vintermediary clearColorLcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)Vnamed clearColorLcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
-
clearStencil
public static void clearStencil(int stencil) - Mappings:
Namespace Name Mixin selector official clearStencilLcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)Vintermediary clearStencilLcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)Vnamed clearStencilLcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
-
clear
public static void clear(int mask, boolean getError) - Mappings:
Namespace Name Mixin selector official clearLcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)Vintermediary clearLcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)Vnamed clearLcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
-
setShaderFogStart
public static void setShaderFogStart(float shaderFogStart) - Mappings:
Namespace Name Mixin selector official setShaderFogStartLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)Vintermediary setShaderFogStartLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)Vnamed setShaderFogStartLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
-
_setShaderFogStart
private static void _setShaderFogStart(float shaderFogStart) - Mappings:
Namespace Name Mixin selector official _setShaderFogStartLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)Vintermediary _setShaderFogStartLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)Vnamed _setShaderFogStartLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
-
getShaderFogStart
public static float getShaderFogStart() -
setShaderGlintAlpha
public static void setShaderGlintAlpha(double double2) -
setShaderGlintAlpha
public static void setShaderGlintAlpha(float float2) -
_setShaderGlintAlpha
private static void _setShaderGlintAlpha(float float2) -
getShaderGlintAlpha
public static float getShaderGlintAlpha() -
setShaderFogEnd
public static void setShaderFogEnd(float shaderFogEnd) - Mappings:
Namespace Name Mixin selector official setShaderFogEndLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)Vintermediary setShaderFogEndLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)Vnamed setShaderFogEndLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
-
_setShaderFogEnd
private static void _setShaderFogEnd(float shaderFogEnd) - Mappings:
Namespace Name Mixin selector official _setShaderFogEndLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)Vintermediary _setShaderFogEndLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)Vnamed _setShaderFogEndLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
-
getShaderFogEnd
public static float getShaderFogEnd() -
setShaderFogColor
public static void setShaderFogColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector official setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)Vintermediary setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)Vnamed setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
-
setShaderFogColor
public static void setShaderFogColor(float red, float green, float blue) - Mappings:
Namespace Name Mixin selector official setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)Vintermediary setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)Vnamed setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
-
_setShaderFogColor
private static void _setShaderFogColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector official _setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)Vintermediary _setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)Vnamed _setShaderFogColorLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
-
getShaderFogColor
public static float[] getShaderFogColor() -
setShaderFogShape
- Mappings:
Namespace Name Mixin selector official setShaderFogShapeLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogShape(Leho;)Vintermediary setShaderFogShapeLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogShape(Lnet/minecraft/class_6854;)Vnamed setShaderFogShapeLcom/mojang/blaze3d/systems/RenderSystem;setShaderFogShape(Lnet/minecraft/client/render/FogShape;)V
-
_setShaderFogShape
- Mappings:
Namespace Name Mixin selector official _setShaderFogShapeLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogShape(Leho;)Vintermediary _setShaderFogShapeLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogShape(Lnet/minecraft/class_6854;)Vnamed _setShaderFogShapeLcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogShape(Lnet/minecraft/client/render/FogShape;)V
-
getShaderFogShape
-
setShaderLights
-
_setShaderLights
-
setupShaderLights
- Mappings:
Namespace Name Mixin selector official setupShaderLightsLcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lfjx;)Vintermediary setupShaderLightsLcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/class_5944;)Vnamed setupShaderLightsLcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/client/gl/ShaderProgram;)V
-
setShaderColor
public static void setShaderColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector official setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)Vintermediary setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)Vnamed setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
-
_setShaderColor
private static void _setShaderColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector official _setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)Vintermediary _setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)Vnamed _setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
-
getShaderColor
public static float[] getShaderColor() -
drawElements
public static void drawElements(int mode, int count, int type) - Mappings:
Namespace Name Mixin selector official drawElementsLcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)Vintermediary drawElementsLcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)Vnamed drawElementsLcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
-
lineWidth
public static void lineWidth(float width) - Mappings:
Namespace Name Mixin selector official lineWidthLcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)Vintermediary lineWidthLcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)Vnamed lineWidthLcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
-
getShaderLineWidth
public static float getShaderLineWidth() -
pixelStore
public static void pixelStore(int pname, int param) - Mappings:
Namespace Name Mixin selector official pixelStoreLcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)Vintermediary pixelStoreLcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)Vnamed pixelStoreLcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
-
readPixels
public static void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) - Mappings:
Namespace Name Mixin selector official readPixelsLcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)Vintermediary readPixelsLcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)Vnamed readPixelsLcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
-
getString
- Mappings:
Namespace Name Mixin selector official getStringLcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)Vintermediary getStringLcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)Vnamed getStringLcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
-
getBackendDescription
-
getApiDescription
-
initBackendSystem
-
initRenderer
public static void initRenderer(int debugVerbosity, boolean debugSync) - Mappings:
Namespace Name Mixin selector official initRendererLcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)Vintermediary initRendererLcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)Vnamed initRendererLcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
-
setErrorCallback
- Mappings:
Namespace Name Mixin selector official setErrorCallbackLcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)Vintermediary setErrorCallbackLcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)Vnamed setErrorCallbackLcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
-
renderCrosshair
public static void renderCrosshair(int size) - Mappings:
Namespace Name Mixin selector official renderCrosshairLcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)Vintermediary renderCrosshairLcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)Vnamed renderCrosshairLcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
-
getCapsString
-
setupDefaultState
public static void setupDefaultState(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector official setupDefaultStateLcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)Vintermediary setupDefaultStateLcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)Vnamed setupDefaultStateLcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
-
maxSupportedTextureSize
public static int maxSupportedTextureSize() -
glBindBuffer
- Mappings:
Namespace Name Mixin selector official glBindBufferLcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)Vintermediary glBindBufferLcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)Vnamed glBindBufferLcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
-
glBindVertexArray
- Mappings:
Namespace Name Mixin selector official glBindVertexArrayLcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)Vintermediary glBindVertexArrayLcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)Vnamed glBindVertexArrayLcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
-
glBufferData
- Mappings:
Namespace Name Mixin selector official glBufferDataLcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)Vintermediary glBufferDataLcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)Vnamed glBufferDataLcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer) - Mappings:
Namespace Name Mixin selector official glDeleteBuffersLcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)Vintermediary glDeleteBuffersLcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)Vnamed glDeleteBuffersLcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
-
glDeleteVertexArrays
public static void glDeleteVertexArrays(int array) - Mappings:
Namespace Name Mixin selector official glDeleteVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)Vintermediary glDeleteVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)Vnamed glDeleteVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
-
glUniform1i
public static void glUniform1i(int location, int value) - Mappings:
Namespace Name Mixin selector official glUniform1iLcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)Vintermediary glUniform1iLcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)Vnamed glUniform1iLcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
-
glUniform1
- Mappings:
Namespace Name Mixin selector official glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)Vintermediary glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)Vnamed glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
-
glUniform2
- Mappings:
Namespace Name Mixin selector official glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)Vintermediary glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)Vnamed glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
-
glUniform3
- Mappings:
Namespace Name Mixin selector official glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)Vintermediary glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)Vnamed glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
-
glUniform4
- Mappings:
Namespace Name Mixin selector official glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)Vintermediary glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)Vnamed glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
-
glUniform1
- Mappings:
Namespace Name Mixin selector official glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)Vintermediary glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)Vnamed glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
-
glUniform2
- Mappings:
Namespace Name Mixin selector official glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)Vintermediary glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)Vnamed glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
-
glUniform3
- Mappings:
Namespace Name Mixin selector official glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)Vintermediary glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)Vnamed glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
-
glUniform4
- Mappings:
Namespace Name Mixin selector official glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)Vintermediary glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)Vnamed glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
-
glUniformMatrix2
- Mappings:
Namespace Name Mixin selector official glUniformMatrix2Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vintermediary glUniformMatrix2Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vnamed glUniformMatrix2Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
-
glUniformMatrix3
- Mappings:
Namespace Name Mixin selector official glUniformMatrix3Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vintermediary glUniformMatrix3Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vnamed glUniformMatrix3Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
-
glUniformMatrix4
- Mappings:
Namespace Name Mixin selector official glUniformMatrix4Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vintermediary glUniformMatrix4Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vnamed glUniformMatrix4Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
-
setupOverlayColor
- Mappings:
Namespace Name Mixin selector official setupOverlayColorLcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)Vintermediary setupOverlayColorLcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)Vnamed setupOverlayColorLcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
-
teardownOverlayColor
public static void teardownOverlayColor() -
setupLevelDiffuseLighting
-
setupGuiFlatDiffuseLighting
-
setupGui3DDiffuseLighting
-
beginInitialization
public static void beginInitialization() -
finishInitialization
public static void finishInitialization() -
glGenBuffers
- Mappings:
Namespace Name Mixin selector official glGenBuffersLcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)Vintermediary glGenBuffersLcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)Vnamed glGenBuffersLcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
-
glGenVertexArrays
- Mappings:
Namespace Name Mixin selector official glGenVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)Vintermediary glGenVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)Vnamed glGenVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
-
renderThreadTesselator
-
defaultBlendFunc
public static void defaultBlendFunc() -
runAsFancy
Deprecated.- Mappings:
Namespace Name Mixin selector official runAsFancyLcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)Vintermediary runAsFancyLcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)Vnamed runAsFancyLcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
-
setShader
Sets theRenderSystem's global shader program.Note that this sets both the vertex shader and the fragment shader indirectly through the given shader program. The name of this method is not obfuscated and is kept as is.
- Mappings:
Namespace Name Mixin selector official setShaderLcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)Vintermediary setShaderLcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)Vnamed setShaderLcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
-
getShader
-
setShaderTexture
- Mappings:
Namespace Name Mixin selector official setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILacq;)Vintermediary setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/class_2960;)Vnamed setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/util/Identifier;)V
-
_setShaderTexture
- Mappings:
Namespace Name Mixin selector official _setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILacq;)Vintermediary _setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/class_2960;)Vnamed _setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/util/Identifier;)V
-
setShaderTexture
public static void setShaderTexture(int texture, int glId) - Mappings:
Namespace Name Mixin selector official setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)Vintermediary setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)Vnamed setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
-
_setShaderTexture
public static void _setShaderTexture(int texture, int glId) - Mappings:
Namespace Name Mixin selector official _setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)Vintermediary _setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)Vnamed _setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
-
getShaderTexture
public static int getShaderTexture(int texture) - Mappings:
Namespace Name Mixin selector official getShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)Iintermediary getShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)Inamed getShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
-
setProjectionMatrix
- Mappings:
Namespace Name Mixin selector official setProjectionMatrixLcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lorg/joml/Matrix4f;Leij;)Vintermediary setProjectionMatrixLcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lorg/joml/Matrix4f;Lnet/minecraft/class_8251;)Vnamed setProjectionMatrixLcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lorg/joml/Matrix4f;Lcom/mojang/blaze3d/systems/VertexSorter;)V
-
setInverseViewRotationMatrix
- Mappings:
Namespace Name Mixin selector official setInverseViewRotationMatrixLcom/mojang/blaze3d/systems/RenderSystem;setInverseViewRotationMatrix(Lorg/joml/Matrix3f;)Vintermediary setInverseViewRotationMatrixLcom/mojang/blaze3d/systems/RenderSystem;setInverseViewRotationMatrix(Lorg/joml/Matrix3f;)Vnamed setInverseViewRotationMatrixLcom/mojang/blaze3d/systems/RenderSystem;setInverseViewRotationMatrix(Lorg/joml/Matrix3f;)V
-
setTextureMatrix
- Mappings:
Namespace Name Mixin selector official setTextureMatrixLcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lorg/joml/Matrix4f;)Vintermediary setTextureMatrixLcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lorg/joml/Matrix4f;)Vnamed setTextureMatrixLcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lorg/joml/Matrix4f;)V
-
resetTextureMatrix
public static void resetTextureMatrix() -
applyModelViewMatrix
public static void applyModelViewMatrix() -
backupProjectionMatrix
public static void backupProjectionMatrix() -
_backupProjectionMatrix
private static void _backupProjectionMatrix() -
restoreProjectionMatrix
public static void restoreProjectionMatrix() -
_restoreProjectionMatrix
private static void _restoreProjectionMatrix() -
getProjectionMatrix
-
getInverseViewRotationMatrix
-
getModelViewMatrix
-
getModelViewStack
-
getTextureMatrix
-
getSequentialBuffer
- Mappings:
Namespace Name Mixin selector official getSequentialBufferLcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Leig$b;)Lcom/mojang/blaze3d/systems/RenderSystem$a;intermediary getSequentialBufferLcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/class_293$class_5596;)Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;named getSequentialBufferLcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/client/render/VertexFormat$DrawMode;)Lcom/mojang/blaze3d/systems/RenderSystem$ShapeIndexBuffer;
-
setShaderGameTime
public static void setShaderGameTime(long time, float tickDelta) - Mappings:
Namespace Name Mixin selector official setShaderGameTimeLcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)Vintermediary setShaderGameTimeLcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)Vnamed setShaderGameTimeLcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
-
getShaderGameTime
public static float getShaderGameTime() -
getVertexSorting
-