Uses of Interface
net.minecraft.client.render.VertexConsumer
Packages that use VertexConsumer
Package
Description
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Uses of VertexConsumer in net.minecraft.client.font
Methods in net.minecraft.client.font with parameters of type VertexConsumerModifier and TypeMethodDescriptionvoidEmptyGlyphRenderer.draw(boolean italic, float x, float y, Matrix4f matrix, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int light) voidGlyphRenderer.draw(boolean italic, float x, float y, Matrix4f matrix, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int light) (package private) voidTextRenderer.drawGlyph(GlyphRenderer glyphRenderer, boolean bold, boolean italic, float weight, float x, float y, Matrix4f matrix, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int light) voidGlyphRenderer.drawRectangle(GlyphRenderer.Rectangle rectangle, Matrix4f matrix, VertexConsumer vertexConsumer, int light) -
Uses of VertexConsumer in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidDrawContext.fillGradient(VertexConsumer vertexConsumer, int startX, int startY, int endX, int endY, int z, int colorStart, int colorEnd) -
Uses of VertexConsumer in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type VertexConsumerModifier and TypeMethodDescriptionabstract voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) voidModelPart.Cuboid.renderCuboid(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) private voidModelPart.renderCuboids(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) -
Uses of VertexConsumer in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type VertexConsumerModifier and TypeMethodDescriptionvoidBillboardParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.voidDustColorTransitionParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.voidElderGuardianAppearanceParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.voidFireworksSparkParticle.Explosion.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.voidFireworksSparkParticle.Flash.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.final voidNoRenderParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.abstract voidParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.voidShriekParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.private voidShriekParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta, Consumer<Quaternionf> rotator) voidVibrationParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders this particle to the givenVertexConsumerbuffer.private voidVibrationParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickDelta, Consumer<Quaternionf> transforms) private voidShriekParticle.vertex(VertexConsumer vertexConsumer, Vector3f pos, float u, float v, int light) -
Uses of VertexConsumer in net.minecraft.client.render
Subinterfaces of VertexConsumer in net.minecraft.client.renderClasses in net.minecraft.client.render that implement VertexConsumerModifier and TypeClassDescriptionclassBuilds a buffer of primitives and optionally sorts them by the distance from the camera.classprivate static classclassclassprivate static classprivate static classFields in net.minecraft.client.render declared as VertexConsumerModifier and TypeFieldDescriptionprivate final VertexConsumerOutlineVertexConsumerProvider.OutlineVertexConsumer.delegateprivate final VertexConsumerOverlayVertexConsumer.delegateprivate final VertexConsumerSpriteTexturedVertexConsumer.delegateprivate final VertexConsumer[]VertexConsumers.Union.delegatesprivate final VertexConsumerVertexConsumers.Dual.firstprivate final VertexConsumerVertexConsumers.Dual.secondMethods in net.minecraft.client.render that return VertexConsumerModifier and TypeMethodDescriptionBufferBuilder.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.default VertexConsumerBufferVertexConsumer.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.OutlineVertexConsumerProvider.OutlineVertexConsumer.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.OverlayVertexConsumer.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.SpriteTexturedVertexConsumer.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.default VertexConsumerVertexConsumer.color(float red, float green, float blue, float alpha) Specifies the color element of the current vertex.default VertexConsumerVertexConsumer.color(int argb) Specifies the color element of the current vertex.VertexConsumer.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.VertexConsumers.Dual.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.VertexConsumers.Union.color(int red, int green, int blue, int alpha) Specifies the color element of the current vertex.OutlineVertexConsumerProvider.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.VertexConsumerProvider.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.VertexConsumerProvider.Immediate.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.default VertexConsumerBufferVertexConsumer.light(int u, int v) Specifies the light element of the current vertex.OutlineVertexConsumerProvider.OutlineVertexConsumer.light(int u, int v) Specifies the light element of the current vertex.OverlayVertexConsumer.light(int u, int v) Specifies the light element of the current vertex.SpriteTexturedVertexConsumer.light(int u, int v) Specifies the light element of the current vertex.default VertexConsumerVertexConsumer.light(int uv) Specifies the light element of the current vertex.VertexConsumer.light(int u, int v) Specifies the light element of the current vertex.VertexConsumers.Dual.light(int u, int v) Specifies the light element of the current vertex.VertexConsumers.Union.light(int u, int v) Specifies the light element of the current vertex.default VertexConsumerBufferVertexConsumer.normal(float x, float y, float z) Specifies the normal element of the current vertex.OutlineVertexConsumerProvider.OutlineVertexConsumer.normal(float x, float y, float z) Specifies the normal element of the current vertex.OverlayVertexConsumer.normal(float x, float y, float z) Specifies the normal element of the current vertex.SpriteTexturedVertexConsumer.normal(float x, float y, float z) Specifies the normal element of the current vertex.VertexConsumer.normal(float x, float y, float z) Specifies the normal element of the current vertex.default VertexConsumerSpecifies the normal element of the current vertex.VertexConsumers.Dual.normal(float x, float y, float z) Specifies the normal element of the current vertex.VertexConsumers.Union.normal(float x, float y, float z) Specifies the normal element of the current vertex.default VertexConsumerBufferVertexConsumer.overlay(int u, int v) Specifies the overlay element of the current vertex.OutlineVertexConsumerProvider.OutlineVertexConsumer.overlay(int u, int v) Specifies the overlay element of the current vertex.OverlayVertexConsumer.overlay(int u, int v) Specifies the overlay element of the current vertex.SpriteTexturedVertexConsumer.overlay(int u, int v) Specifies the overlay element of the current vertex.default VertexConsumerVertexConsumer.overlay(int uv) Specifies the overlay element of the current vertex.VertexConsumer.overlay(int u, int v) Specifies the overlay element of the current vertex.VertexConsumers.Dual.overlay(int u, int v) Specifies the overlay element of the current vertex.VertexConsumers.Union.overlay(int u, int v) Specifies the overlay element of the current vertex.default VertexConsumerBufferVertexConsumer.texture(float u, float v) Specifies the texture element of the current vertex.OutlineVertexConsumerProvider.OutlineVertexConsumer.texture(float u, float v) Specifies the texture element of the current vertex.OverlayVertexConsumer.texture(float u, float v) Specifies the texture element of the current vertex.SpriteTexturedVertexConsumer.texture(float u, float v) Specifies the texture element of the current vertex.VertexConsumer.texture(float u, float v) Specifies the texture element of the current vertex.VertexConsumers.Dual.texture(float u, float v) Specifies the texture element of the current vertex.VertexConsumers.Union.texture(float u, float v) Specifies the texture element of the current vertex.static VertexConsumerVertexConsumers.union()Generates a union of zero VertexConsumers.static VertexConsumerVertexConsumers.union(VertexConsumer first) static VertexConsumerVertexConsumers.union(VertexConsumer[] delegates) static VertexConsumerVertexConsumers.union(VertexConsumer first, VertexConsumer second) default VertexConsumerBufferVertexConsumer.uv(short u, short v, int index) default VertexConsumerBufferVertexConsumer.vertex(double x, double y, double z) Specifies the position element of the current vertex.OutlineVertexConsumerProvider.OutlineVertexConsumer.vertex(double x, double y, double z) Specifies the position element of the current vertex.OverlayVertexConsumer.vertex(double x, double y, double z) Specifies the position element of the current vertex.SpriteTexturedVertexConsumer.vertex(double x, double y, double z) Specifies the position element of the current vertex.VertexConsumer.vertex(double x, double y, double z) Specifies the position element of the current vertex.default VertexConsumerSpecifies the position element of the current vertex.VertexConsumers.Dual.vertex(double x, double y, double z) Specifies the position element of the current vertex.VertexConsumers.Union.vertex(double x, double y, double z) Specifies the position element of the current vertex.Methods in net.minecraft.client.render with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state) static voidWorldRenderer.drawBox(VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, Box box, float red, float green, float blue, float alpha) Draws a box.private static voidWorldRenderer.drawCuboidShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha) static voidWorldRenderer.drawShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha, boolean bool) private voidWorldRenderer.method_22984(VertexConsumer vertexConsumer, Matrix4f matrix4f, int int2) private voidWorldRenderer.method_22985(VertexConsumer vertexConsumer, Matrix4f matrix4f, int int2, int int3, int int4, int int5, int int6, int int7, int int8) static voidWorldRenderer.method_3258(MatrixStack matrixStack, VertexConsumer vertexConsumer, double double2, double double3, double double4, double double5, double double6, double double7, float float2, float float3, float float4, float float5) static voidWorldRenderer.method_49041(MatrixStack matrixStack, VertexConsumer vertexConsumer, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11) static VertexConsumerVertexConsumers.union(VertexConsumer first) static VertexConsumerVertexConsumers.union(VertexConsumer[] delegates) static VertexConsumerVertexConsumers.union(VertexConsumer first, VertexConsumer second) Method parameters in net.minecraft.client.render with type arguments of type VertexConsumerModifier and TypeMethodDescriptionprivate voidVertexConsumers.Union.delegate(Consumer<VertexConsumer> action) Constructors in net.minecraft.client.render with parameters of type VertexConsumerModifierConstructorDescriptionDual(VertexConsumer first, VertexConsumer second) (package private)OutlineVertexConsumer(VertexConsumer delegate, int red, int green, int blue, int alpha) OverlayVertexConsumer(VertexConsumer delegate, Matrix4f textureMatrix, Matrix3f normalMatrix, float textureScale) SpriteTexturedVertexConsumer(VertexConsumer delegate, Sprite sprite) Union(VertexConsumer[] delegates) -
Uses of VertexConsumer in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type VertexConsumerModifier and TypeMethodDescriptionvoidBlockModelRenderer.render(MatrixStack.Entry entry, VertexConsumer vertexConsumer, @Nullable BlockState state, BakedModel bakedModel, float red, float green, float blue, int light, int overlay) voidBlockModelRenderer.render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) voidFluidRenderer.render(BlockRenderView world, BlockPos pos, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) voidBlockRenderManager.renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState) private voidBlockModelRenderer.renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay) private static voidBlockModelRenderer.renderQuads(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) private voidFluidRenderer.vertex(VertexConsumer vertexConsumer, double x, double y, double z, float red, float green, float blue, float u, float v, int light) -
Uses of VertexConsumer in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidChestBlockEntityRenderer.render(MatrixStack matrices, VertexConsumer vertices, ModelPart lid, ModelPart latch, ModelPart base, float openFactor, int light, int overlay) voidHangingSignBlockEntityRenderer.HangingSignModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSignBlockEntityRenderer.SignModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.private static voidBeaconBlockEntityRenderer.renderBeamFace(Matrix4f positionMatrix, Matrix3f normalMatrix, VertexConsumer vertices, float red, float green, float blue, float alpha, int yOffset, int height, float x1, float z1, float x2, float z2, float u1, float u2, float v1, float v2) private static voidBeaconBlockEntityRenderer.renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, float red, float green, float blue, float alpha, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) private static voidBeaconBlockEntityRenderer.renderBeamVertex(Matrix4f positionMatrix, Matrix3f normalMatrix, VertexConsumer vertices, float red, float green, float blue, float alpha, int y, float x, float z, float u, float v) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(StructureBlockBlockEntity entity, VertexConsumer vertices, BlockPos pos, MatrixStack matrices) private voidEndPortalBlockEntityRenderer.renderSide(T entity, Matrix4f model, VertexConsumer vertices, float x1, float x2, float y1, float y2, float z1, float z2, float z3, float z4, Direction side) private voidEndPortalBlockEntityRenderer.renderSides(T entity, Matrix4f matrix, VertexConsumer vertexConsumer) (package private) voidHangingSignBlockEntityRenderer.renderSignModel(MatrixStack matrices, int light, int overlay, Model model, VertexConsumer vertexConsumers) (package private) voidSignBlockEntityRenderer.renderSignModel(MatrixStack matrices, int light, int overlay, Model model, VertexConsumer vertexConsumers) -
Uses of VertexConsumer in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate static voidLightDebugRenderer.drawEdge(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static voidLightDebugRenderer.drawFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static voidLightDebugRenderer.drawFaces(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) static voidPathfindingDebugRenderer.drawPathLines(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) -
Uses of VertexConsumer in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate static voidLightningEntityRenderer.drawBranch(Matrix4f matrix, VertexConsumer buffer, float x1, float z1, int y, float x2, float z2, float red, float green, float blue, float offset2, float offset1, boolean shiftEast1, boolean shiftSouth1, boolean shiftEast2, boolean shiftSouth2) private static voidEntityRenderDispatcher.drawFireVertex(MatrixStack.Entry entry, VertexConsumer vertices, float x, float y, float z, float u, float v) private static voidEntityRenderDispatcher.drawShadowVertex(MatrixStack.Entry entry, VertexConsumer vertices, float alpha, float x, float y, float z, float u, float v) private static voidDragonFireballEntityRenderer.produceVertex(VertexConsumer vertexConsumer, Matrix4f positionMatrix, Matrix3f normalMatrix, int light, float x, int y, int textureU, int textureV) private static voidEnderDragonEntityRenderer.putDeathLightNegativeXTerminalVertex(VertexConsumer buffer, Matrix4f matrix, float radius, float width) private static voidEnderDragonEntityRenderer.putDeathLightPositiveXTerminalVertex(VertexConsumer buffer, Matrix4f matrix, float radius, float width) private static voidEnderDragonEntityRenderer.putDeathLightPositiveZTerminalVertex(VertexConsumer buffer, Matrix4f matrix, float radius, float width) private static voidEnderDragonEntityRenderer.putDeathLightSourceVertex(VertexConsumer buffer, Matrix4f matrix, int alpha) voidEnderDragonEntityRenderer.DragonEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.private static voidFishingBobberEntityRenderer.renderFishingLine(float x, float y, float z, VertexConsumer buffer, MatrixStack.Entry matrices, float segmentStart, float segmentEnd) private static voidEntityRenderDispatcher.renderHitbox(MatrixStack matrices, VertexConsumer vertices, Entity entity, float tickDelta) private static voidMobEntityRenderer.renderLeashPiece(VertexConsumer vertexConsumer, Matrix4f positionMatrix, float float2, float float3, float float4, int leashedEntityBlockLight, int holdingEntityBlockLight, int leashedEntitySkyLight, int holdingEntitySkyLight, float float5, float float6, float float7, float float8, int pieceIndex, boolean isLeashKnot) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, PaintingEntity entity, int width, int height, Sprite paintingSprite, Sprite backSprite) private static voidEntityRenderDispatcher.renderShadowPart(MatrixStack.Entry entry, VertexConsumer vertices, Chunk chunk, WorldView world, BlockPos pos, double x, double y, double z, float radius, float opacity) private voidEnderDragonEntityRenderer.DragonEntityModel.setLimbRotation(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float offset, ModelPart wing, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart hindLeg, ModelPart hindLegTip, ModelPart hindFoot, float alpha) private static voidExperienceOrbEntityRenderer.vertex(VertexConsumer vertexConsumer, Matrix4f positionMatrix, Matrix3f normalMatrix, float x, float y, int red, int green, int blue, float u, float v, int light) private static voidFishingBobberEntityRenderer.vertex(VertexConsumer buffer, Matrix4f matrix, Matrix3f normalMatrix, int light, float x, int y, int u, int v) private static voidGuardianEntityRenderer.vertex(VertexConsumer vertexConsumer, Matrix4f positionMatrix, Matrix3f normalMatrix, float x, float y, float z, int red, int green, int blue, float u, float v) private voidPaintingEntityRenderer.vertex(Matrix4f positionMatrix, Matrix3f normalMatrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) voidProjectileEntityRenderer.vertex(Matrix4f positionMatrix, Matrix3f normalMatrix, VertexConsumer vertexConsumer, int x, int y, int z, float u, float v, int normalX, int normalZ, int normalY, int light) -
Uses of VertexConsumer in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate static voidStuckStingersFeatureRenderer.produceVertex(VertexConsumer vertexConsumer, Matrix4f vertexTransform, Matrix3f normalTransform, float x, int y, float u, float v, int light) -
Uses of VertexConsumer in net.minecraft.client.render.entity.model
Methods in net.minecraft.client.render.entity.model with parameters of type VertexConsumerModifier and TypeMethodDescriptionvoidParrotEntityModel.poseOnShoulder(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float limbAngle, float limbDistance, float headYaw, float headPitch, int danceAngle) voidAnimalModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidBookModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidCamelEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidCompositeEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidDragonHeadEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidLlamaEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidPiglinHeadEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidRabbitEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidShieldEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSinglePartEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSinglePartEntityModelWithChildTransform.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSkullEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTintableAnimalModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTintableCompositeModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTridentEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTurtleEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidBookModel.renderBook(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) voidPlayerEntityModel.renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidPlayerEntityModel.renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) -
Uses of VertexConsumer in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item that return VertexConsumerModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getArmorGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, boolean solid, boolean glint) static VertexConsumerItemRenderer.getDirectDynamicDisplayGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumerItemRenderer.getDirectItemGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, boolean solid, boolean glint) static VertexConsumerItemRenderer.getDynamicDisplayGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumerItemRenderer.getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) Methods in net.minecraft.client.render.item with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidItemRenderer.renderBakedItemModel(BakedModel model, ItemStack stack, int light, int overlay, MatrixStack matrices, VertexConsumer vertices) private voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay) -
Uses of VertexConsumer in net.minecraft.client.texture
Methods in net.minecraft.client.texture that return VertexConsumerModifier and TypeMethodDescriptionSprite.getTextureSpecificVertexConsumer(VertexConsumer consumer) Methods in net.minecraft.client.texture with parameters of type VertexConsumerModifier and TypeMethodDescriptionSprite.getTextureSpecificVertexConsumer(VertexConsumer consumer) -
Uses of VertexConsumer in net.minecraft.client.util
Methods in net.minecraft.client.util that return VertexConsumerModifier and TypeMethodDescriptionSpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory, boolean bool)