Uses of Class
net.minecraft.entity.passive.WolfEntity
Packages that use WolfEntity
Package
Description
The basic AI system for Minecraft living entities.
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Uses of WolfEntity in net.minecraft.client.render.entityMethods in net.minecraft.client.render.entity with parameters of type WolfEntityModifier and TypeMethodDescriptionprotected floatWolfEntityRenderer.getAnimationProgress(WolfEntity wolfEntity, float float2) WolfEntityRenderer.getTexture(WolfEntity wolfEntity) voidWolfEntityRenderer.render(WolfEntity wolfEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) 
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Uses of WolfEntity in net.minecraft.client.render.entity.featureMethods in net.minecraft.client.render.entity.feature with parameters of type WolfEntityModifier and TypeMethodDescriptionvoidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntity wolfEntity, float float2, float float3, float float4, float float5, float float6, float float7) Constructor parameters in net.minecraft.client.render.entity.feature with type arguments of type WolfEntityModifierConstructorDescription
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Uses of WolfEntity in net.minecraft.client.render.entity.modelClasses in net.minecraft.client.render.entity.model with type parameters of type WolfEntity
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Uses of WolfEntity in net.minecraft.entityFields in net.minecraft.entity with type parameters of type WolfEntity
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Uses of WolfEntity in net.minecraft.entity.ai.goalFields in net.minecraft.entity.ai.goal declared as WolfEntityConstructors in net.minecraft.entity.ai.goal with parameters of type WolfEntity
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Uses of WolfEntity in net.minecraft.entity.passiveFields in net.minecraft.entity.passive declared as WolfEntityMethods in net.minecraft.entity.passive that return WolfEntityModifier and TypeMethodDescriptionWolfEntity.createChild(ServerWorld serverWorld, PassiveEntity passiveEntity) Method parameters in net.minecraft.entity.passive with type arguments of type WolfEntityModifier and TypeMethodDescriptionstatic booleanWolfEntity.canSpawn(EntityType<WolfEntity> type, WorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random) Constructors in net.minecraft.entity.passive with parameters of type WolfEntityModifierConstructorDescriptionAvoidLlamaGoal(WolfEntity wolf, Class<T> fleeFromType, float distance, double slowSpeed, double fastSpeed) Constructor parameters in net.minecraft.entity.passive with type arguments of type WolfEntity