Class FenceBlock

All Implemented Interfaces:
FluidDrainable, FluidFillable, Waterloggable, ItemConvertible, ToggleableFeature

public class FenceBlock extends HorizontalConnectingBlock
Mappings:
Namespace Name
official cvp
intermediary net/minecraft/class_2354
named net/minecraft/block/FenceBlock
  • Field Details

    • cullingShapes

      private final VoxelShape[] cullingShapes
      Mappings:
      Namespace Name Mixin selector
      official i Lcvp;i:[Leig;
      intermediary field_11066 Lnet/minecraft/class_2354;field_11066:[Lnet/minecraft/class_265;
      named cullingShapes Lnet/minecraft/block/FenceBlock;cullingShapes:[Lnet/minecraft/util/shape/VoxelShape;
  • Constructor Details

    • FenceBlock

      public FenceBlock(AbstractBlock.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      official <init> Ldfi;<init>(Ldfi$d;)V
      intermediary <init> Lnet/minecraft/class_4970;<init>(Lnet/minecraft/class_4970$class_2251;)V
      named <init> Lnet/minecraft/block/AbstractBlock;<init>(Lnet/minecraft/block/AbstractBlock$Settings;)V
  • Method Details

    • getCullingShape

      public VoxelShape getCullingShape(BlockState state, BlockView world, BlockPos pos)
      Overrides:
      getCullingShape in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official f Ldfi;f(Ldfj;Lcpb;Lgw;)Leig;
      intermediary method_9571 Lnet/minecraft/class_4970;method_9571(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)Lnet/minecraft/class_265;
      named getCullingShape Lnet/minecraft/block/AbstractBlock;getCullingShape(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/util/shape/VoxelShape;
    • getCameraCollisionShape

      public VoxelShape getCameraCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
      Overrides:
      getCameraCollisionShape in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official b Ldfi;b(Ldfj;Lcpb;Lgw;Lehs;)Leig;
      intermediary method_26159 Lnet/minecraft/class_4970;method_26159(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_3726;)Lnet/minecraft/class_265;
      named getCameraCollisionShape Lnet/minecraft/block/AbstractBlock;getCameraCollisionShape(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/ShapeContext;)Lnet/minecraft/util/shape/VoxelShape;
    • canPathfindThrough

      public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
      Returns if an entity using navigation type type can navigate through this block.
      Overrides:
      canPathfindThrough in class HorizontalConnectingBlock
      Returns:
      if an entity using navigation type type can navigate through this block
      Mappings:
      Namespace Name Mixin selector
      official a Ldfi;a(Ldfj;Lcpb;Lgw;Lebc;)Z
      intermediary method_9516 Lnet/minecraft/class_4970;method_9516(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_10;)Z
      named canPathfindThrough Lnet/minecraft/block/AbstractBlock;canPathfindThrough(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/ai/pathing/NavigationType;)Z
    • canConnect

      public boolean canConnect(BlockState state, boolean neighborIsFullSquare, Direction dir)
      Mappings:
      Namespace Name Mixin selector
      official a Lcvp;a(Ldfj;ZLha;)Z
      intermediary method_10184 Lnet/minecraft/class_2354;method_10184(Lnet/minecraft/class_2680;ZLnet/minecraft/class_2350;)Z
      named canConnect Lnet/minecraft/block/FenceBlock;canConnect(Lnet/minecraft/block/BlockState;ZLnet/minecraft/util/math/Direction;)Z
    • canConnectToFence

      private boolean canConnectToFence(BlockState state)
      Mappings:
      Namespace Name Mixin selector
      official h Lcvp;h(Ldfj;)Z
      intermediary method_26375 Lnet/minecraft/class_2354;method_26375(Lnet/minecraft/class_2680;)Z
      named canConnectToFence Lnet/minecraft/block/FenceBlock;canConnectToFence(Lnet/minecraft/block/BlockState;)Z
    • onUse

      public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
      Called when this block is used by a player. This, by default, is bound to using the right mouse button.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      If the action result is successful on a logical client, then the action will be sent to the logical server for processing.

      Overrides:
      onUse in class AbstractBlock
      Returns:
      an action result that specifies if using the block was successful.
      Mappings:
      Namespace Name Mixin selector
      official a Ldfi;a(Ldfj;Lcpv;Lgw;Lcbu;Lbgx;Lehj;)Lbgy;
      intermediary method_9534 Lnet/minecraft/class_4970;method_9534(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;)Lnet/minecraft/class_1269;
      named onUse Lnet/minecraft/block/AbstractBlock;onUse(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/util/hit/BlockHitResult;)Lnet/minecraft/util/ActionResult;
    • getPlacementState

      public BlockState getPlacementState(ItemPlacementContext ctx)
      Overrides:
      getPlacementState in class Block
      Mappings:
      Namespace Name Mixin selector
      official a Lcsv;a(Lcln;)Ldfj;
      intermediary method_9605 Lnet/minecraft/class_2248;method_9605(Lnet/minecraft/class_1750;)Lnet/minecraft/class_2680;
      named getPlacementState Lnet/minecraft/block/Block;getPlacementState(Lnet/minecraft/item/ItemPlacementContext;)Lnet/minecraft/block/BlockState;
    • getStateForNeighborUpdate

      public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)
      Returns the state of the block after a neighboring block's state change.

      Returning Blocks.AIR breaks the block. This is useful to implement supporting block requirement for blocks (if used along with AbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)).

      Side effects like activating a redstone component (but not scheduling a tick) should be performed in AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean) instead. If the block supports waterlogging and currently has water, this method should be overridden to tick the fluid at the block's position.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using World.isClient. This is not called if Block.FORCE_STATE flag is set in the setBlockState call.

      This method can be used for multiple purposes. Here are some examples:

      • FenceBlock uses it to update the fence's connection when a horizontally neighboring block's state is changed.
      • PlantBlock uses it to break the plant if the state change causes it to lose its supporting block.
      • DoorBlock uses it to copy the state of the other half of the door.
      • SlabBlock uses it to schedule the fluid to tick if waterlogged.
      • SoulSandBlock uses it to schedule the water block above to tick so that it becomes a bubble column.
      • FallingBlock uses it to schedule the block to tick so that it can fall if needed.
      Overrides:
      getStateForNeighborUpdate in class AbstractBlock
      Parameters:
      state - the state of this block
      direction - the direction from this block to the neighbor
      neighborState - the state of the updated neighbor block
      world - the world
      pos - the position of this block
      neighborPos - the position of the neighbor block
      Returns:
      the state of the block after a neighboring block's state change
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Ldfi;a(Ldfj;Lha;Ldfj;Lcpw;Lgw;Lgw;)Ldfj;
      intermediary method_9559 Lnet/minecraft/class_4970;method_9559(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_2680;Lnet/minecraft/class_1936;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;)Lnet/minecraft/class_2680;
      named getStateForNeighborUpdate Lnet/minecraft/block/AbstractBlock;getStateForNeighborUpdate(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/block/BlockState;Lnet/minecraft/world/WorldAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;
    • appendProperties

      protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
      Appends block state properties to this block. To use this, override and call StateManager.Builder.add(net.minecraft.state.property.Property<?>[]) inside the method. See Properties for the list of pre-defined properties.
      Overrides:
      appendProperties in class Block
      Mappings:
      Namespace Name Mixin selector
      official a Lcsv;a(Ldfk$a;)V
      intermediary method_9515 Lnet/minecraft/class_2248;method_9515(Lnet/minecraft/class_2689$class_2690;)V
      named appendProperties Lnet/minecraft/block/Block;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V