Package net.minecraft.sound
Class BiomeMoodSound
java.lang.Object
net.minecraft.sound.BiomeMoodSound
- Mappings:
Namespace Name official cqr
intermediary net/minecraft/class_4968
named net/minecraft/sound/BiomeMoodSound
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Field Summary
Modifier and TypeFieldDescriptionstatic final BiomeMoodSound
static final com.mojang.serialization.Codec<BiomeMoodSound>
private final int
private final double
private final RegistryEntry<SoundEvent>
private final int
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Constructor Summary
ConstructorDescriptionBiomeMoodSound
(RegistryEntry<SoundEvent> sound, int cultivationTicks, int spawnRange, double extraDistance) -
Method Summary
Modifier and TypeMethodDescriptionint
Returns the ticks it takes for entering the mood environment (a totally dark cave) to playing the mood sound, or the inverse of the per-tick.double
Returns the extra distance of the sound from the player when the sound plays from the mood position.getSound()
int
Returns the chebyshev distance from which the mood sound can play to the player.
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Field Details
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CODEC
- Mappings:
Namespace Name Mixin selector official a
Lcqr;a:Lcom/mojang/serialization/Codec;
intermediary field_24674
Lnet/minecraft/class_4968;field_24674:Lcom/mojang/serialization/Codec;
named CODEC
Lnet/minecraft/sound/BiomeMoodSound;CODEC:Lcom/mojang/serialization/Codec;
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CAVE
- Mappings:
Namespace Name Mixin selector official b
Lcqr;b:Lcqr;
intermediary field_23146
Lnet/minecraft/class_4968;field_23146:Lnet/minecraft/class_4968;
named CAVE
Lnet/minecraft/sound/BiomeMoodSound;CAVE:Lnet/minecraft/sound/BiomeMoodSound;
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sound
- Mappings:
Namespace Name Mixin selector official c
Lcqr;c:Lhe;
intermediary field_23147
Lnet/minecraft/class_4968;field_23147:Lnet/minecraft/class_6880;
named sound
Lnet/minecraft/sound/BiomeMoodSound;sound:Lnet/minecraft/registry/entry/RegistryEntry;
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cultivationTicks
private final int cultivationTicks- Mappings:
Namespace Name Mixin selector official d
Lcqr;d:I
intermediary field_23148
Lnet/minecraft/class_4968;field_23148:I
named cultivationTicks
Lnet/minecraft/sound/BiomeMoodSound;cultivationTicks:I
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spawnRange
private final int spawnRange- Mappings:
Namespace Name Mixin selector official e
Lcqr;e:I
intermediary field_23149
Lnet/minecraft/class_4968;field_23149:I
named spawnRange
Lnet/minecraft/sound/BiomeMoodSound;spawnRange:I
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extraDistance
private final double extraDistance- Mappings:
Namespace Name Mixin selector official f
Lcqr;f:D
intermediary field_23150
Lnet/minecraft/class_4968;field_23150:D
named extraDistance
Lnet/minecraft/sound/BiomeMoodSound;extraDistance:D
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Constructor Details
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BiomeMoodSound
public BiomeMoodSound(RegistryEntry<SoundEvent> sound, int cultivationTicks, int spawnRange, double extraDistance) - Mappings:
Namespace Name Mixin selector official <init>
Lcqr;<init>(Lhe;IID)V
intermediary <init>
Lnet/minecraft/class_4968;<init>(Lnet/minecraft/class_6880;IID)V
named <init>
Lnet/minecraft/sound/BiomeMoodSound;<init>(Lnet/minecraft/registry/entry/RegistryEntry;IID)V
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Method Details
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getSound
- Mappings:
Namespace Name Mixin selector official a
Lcqr;a()Lhe;
intermediary method_26100
Lnet/minecraft/class_4968;method_26100()Lnet/minecraft/class_6880;
named getSound
Lnet/minecraft/sound/BiomeMoodSound;getSound()Lnet/minecraft/registry/entry/RegistryEntry;
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getCultivationTicks
public int getCultivationTicks()Returns the ticks it takes for entering the mood environment (a totally dark cave) to playing the mood sound, or the inverse of the per-tick.- Mappings:
Namespace Name Mixin selector official b
Lcqr;b()I
intermediary method_26101
Lnet/minecraft/class_4968;method_26101()I
named getCultivationTicks
Lnet/minecraft/sound/BiomeMoodSound;getCultivationTicks()I
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getSpawnRange
public int getSpawnRange()Returns the chebyshev distance from which the mood sound can play to the player.- Mappings:
Namespace Name Mixin selector official c
Lcqr;c()I
intermediary method_26102
Lnet/minecraft/class_4968;method_26102()I
named getSpawnRange
Lnet/minecraft/sound/BiomeMoodSound;getSpawnRange()I
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getExtraDistance
public double getExtraDistance()Returns the extra distance of the sound from the player when the sound plays from the mood position.The sound is actually played at a position along the line on the three-dimensional vector from the player to the chosen mood position that is this distance to the mood position and this distance farther from the player.
- Mappings:
Namespace Name Mixin selector official d
Lcqr;d()D
intermediary method_26103
Lnet/minecraft/class_4968;method_26103()D
named getExtraDistance
Lnet/minecraft/sound/BiomeMoodSound;getExtraDistance()D
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