Uses of Package
net.minecraft.entity
Package
Description
This and its subpackages make up the brain system used by some modern Minecraft entities,
such as villagers, piglins, and axolotls.
The basic AI system for Minecraft living entities.
Contains utility method classes, various enums, serialization helpers, and
miscellaneous classes.
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ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
-
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionAn object that exists in a world and has
double
-precision position.The reason of the entity's removal. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.The reason of the entity's removal.Provides enum types for several key slots found within an entityInventory
.The type of body item slot anEquipmentSlot
targets.Represents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionRepresents an entity which has a health value and can receive damage.
-
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
-
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionRepresents an entity which has a health value and can receive damage.
-
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.The reason of the entity's removal.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.Represents an entity that can be sheared, either by a player or a dispenser. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.The reason of the entity's removal.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.The reason of the entity's removal.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.The reason of the entity's removal.Represents an entity which has a health value and can receive damage. -
ClassDescriptionProvides enum types for several key slots found within an entity
Inventory
.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Provides enum types for several key slots found within an entityInventory
.Represents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.The reason of the entity's removal. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position. -
ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning. -
ClassDescriptionA spawn group represents the category of an entity's natural spawning.
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ClassDescriptionAn object that exists in a world and has
double
-precision position. -
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ClassDescriptionAn object that exists in a world and has
double
-precision position.Represents an entity which has a health value and can receive damage. -
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