Package net.minecraft.client.particle
Interface ParticleTextureSheet
Defines rendering setup and draw logic for particles based on their requirements for depth checking, textures, and transparency.
Each Particle returns a sheet in Particle.getType().
When particles are rendered, each sheet will be drawn once.
begin(Tessellator, TextureManager) is first called to set up render state.
- Mappings:
Namespace Name named net/minecraft/client/particle/ParticleTextureSheetintermediary net/minecraft/class_3999official gcr
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheet -
Method Summary
Modifier and TypeMethodDescriptionbegin(Tessellator tessellator, TextureManager textureManager) Called to set up OpenGL render state for drawing particles of a given type.
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Field Details
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TERRAIN_SHEET
- Mappings:
Namespace Name Mixin selector named TERRAIN_SHEETLnet/minecraft/client/particle/ParticleTextureSheet;TERRAIN_SHEET:Lnet/minecraft/client/particle/ParticleTextureSheet;intermediary field_17827Lnet/minecraft/class_3999;field_17827:Lnet/minecraft/class_3999;official aLgcr;a:Lgcr;
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PARTICLE_SHEET_OPAQUE
- Mappings:
Namespace Name Mixin selector named PARTICLE_SHEET_OPAQUELnet/minecraft/client/particle/ParticleTextureSheet;PARTICLE_SHEET_OPAQUE:Lnet/minecraft/client/particle/ParticleTextureSheet;intermediary field_17828Lnet/minecraft/class_3999;field_17828:Lnet/minecraft/class_3999;official bLgcr;b:Lgcr;
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PARTICLE_SHEET_TRANSLUCENT
- Mappings:
Namespace Name Mixin selector named PARTICLE_SHEET_TRANSLUCENTLnet/minecraft/client/particle/ParticleTextureSheet;PARTICLE_SHEET_TRANSLUCENT:Lnet/minecraft/client/particle/ParticleTextureSheet;intermediary field_17829Lnet/minecraft/class_3999;field_17829:Lnet/minecraft/class_3999;official cLgcr;c:Lgcr;
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PARTICLE_SHEET_LIT
- Mappings:
Namespace Name Mixin selector named PARTICLE_SHEET_LITLnet/minecraft/client/particle/ParticleTextureSheet;PARTICLE_SHEET_LIT:Lnet/minecraft/client/particle/ParticleTextureSheet;intermediary field_17830Lnet/minecraft/class_3999;field_17830:Lnet/minecraft/class_3999;official dLgcr;d:Lgcr;
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CUSTOM
- Mappings:
Namespace Name Mixin selector named CUSTOMLnet/minecraft/client/particle/ParticleTextureSheet;CUSTOM:Lnet/minecraft/client/particle/ParticleTextureSheet;intermediary field_17831Lnet/minecraft/class_3999;field_17831:Lnet/minecraft/class_3999;official eLgcr;e:Lgcr;
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NO_RENDER
- Mappings:
Namespace Name Mixin selector named NO_RENDERLnet/minecraft/client/particle/ParticleTextureSheet;NO_RENDER:Lnet/minecraft/client/particle/ParticleTextureSheet;intermediary field_17832Lnet/minecraft/class_3999;field_17832:Lnet/minecraft/class_3999;official fLgcr;f:Lgcr;
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Method Details
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begin
Called to set up OpenGL render state for drawing particles of a given type.- Parameters:
textureManager- texture loading context- Mappings:
Namespace Name Mixin selector named beginLnet/minecraft/client/particle/ParticleTextureSheet;begin(Lnet/minecraft/client/render/Tessellator;Lnet/minecraft/client/texture/TextureManager;)Lnet/minecraft/client/render/BufferBuilder;intermediary method_18130Lnet/minecraft/class_3999;method_18130(Lnet/minecraft/class_289;Lnet/minecraft/class_1060;)Lnet/minecraft/class_287;official aLgcr;a(Lfbk;Lgqm;)Lfbd;
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