Package net.minecraft.client.util.math
Class MatrixStack
java.lang.Object
net.minecraft.client.util.math.MatrixStack
A stack of transformation matrices used to specify how 3D objects are
translated, scaled or
rotated in 3D space. Each entry consists of a
position matrix and its
corresponding normal matrix.
By putting matrices in a stack, a transformation can be expressed relative to another. You can push, transform, render and pop, which allows you to restore the original matrix after rendering.
An entry of identity matrix is pushed when a stack is created. This means that a stack is empty if and only if the stack contains exactly one entry.
- Mappings:
Namespace Name named net/minecraft/client/util/math/MatrixStackintermediary net/minecraft/class_4587official fbi
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Nested Class Summary
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionbooleanisEmpty()Returns whether this stack contains exactly one entry.voidSets the top entry to be the identity matrix.voidmultiply(Quaternionf quaternion) Applies the rotation transformation to the top entry.voidmultiply(Quaternionf quaternion, float originX, float originY, float originZ) voidmultiplyPositionMatrix(Matrix4f matrix) Multiplies the top position matrix with the given matrix.peek()Returns the entry at the top of this stack.voidpop()Removes the entry at the top of this stack.voidpush()Pushes a copy of the top entry onto this stack.voidscale(float x, float y, float z) Applies the scale transformation to the top entry.voidtranslate(double x, double y, double z) Applies the translation transformation to the top entry.voidtranslate(float x, float y, float z)
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Field Details
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stack
- Mappings:
Namespace Name Mixin selector named stackLnet/minecraft/client/util/math/MatrixStack;stack:Ljava/util/Deque;intermediary field_20898Lnet/minecraft/class_4587;field_20898:Ljava/util/Deque;official aLfbi;a:Ljava/util/Deque;
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Constructor Details
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MatrixStack
public MatrixStack()
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Method Details
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translate
public void translate(double x, double y, double z) Applies the translation transformation to the top entry.- Mappings:
Namespace Name Mixin selector named translateLnet/minecraft/client/util/math/MatrixStack;translate(DDD)Vintermediary method_22904Lnet/minecraft/class_4587;method_22904(DDD)Vofficial aLfbi;a(DDD)V
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translate
public void translate(float x, float y, float z) - Mappings:
Namespace Name Mixin selector named translateLnet/minecraft/client/util/math/MatrixStack;translate(FFF)Vintermediary method_46416Lnet/minecraft/class_4587;method_46416(FFF)Vofficial aLfbi;a(FFF)V
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scale
public void scale(float x, float y, float z) Applies the scale transformation to the top entry.- Implementation Note:
- This does not scale the normal matrix correctly when the scaling is uniform and the scaling factor is negative.
- Mappings:
Namespace Name Mixin selector named scaleLnet/minecraft/client/util/math/MatrixStack;scale(FFF)Vintermediary method_22905Lnet/minecraft/class_4587;method_22905(FFF)Vofficial bLfbi;b(FFF)V
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multiply
Applies the rotation transformation to the top entry.- Mappings:
Namespace Name Mixin selector named multiplyLnet/minecraft/client/util/math/MatrixStack;multiply(Lorg/joml/Quaternionf;)Vintermediary method_22907Lnet/minecraft/class_4587;method_22907(Lorg/joml/Quaternionf;)Vofficial aLfbi;a(Lorg/joml/Quaternionf;)V
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multiply
- Mappings:
Namespace Name Mixin selector named multiplyLnet/minecraft/client/util/math/MatrixStack;multiply(Lorg/joml/Quaternionf;FFF)Vintermediary method_49278Lnet/minecraft/class_4587;method_49278(Lorg/joml/Quaternionf;FFF)Vofficial aLfbi;a(Lorg/joml/Quaternionf;FFF)V
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push
public void push()Pushes a copy of the top entry onto this stack.- Mappings:
Namespace Name Mixin selector named pushLnet/minecraft/client/util/math/MatrixStack;push()Vintermediary method_22903Lnet/minecraft/class_4587;method_22903()Vofficial aLfbi;a()V
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pop
public void pop()Removes the entry at the top of this stack.- Mappings:
Namespace Name Mixin selector named popLnet/minecraft/client/util/math/MatrixStack;pop()Vintermediary method_22909Lnet/minecraft/class_4587;method_22909()Vofficial bLfbi;b()V
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peek
Returns the entry at the top of this stack.- Returns:
- the entry at the top of this stack
- Mappings:
Namespace Name Mixin selector named peekLnet/minecraft/client/util/math/MatrixStack;peek()Lnet/minecraft/client/util/math/MatrixStack$Entry;intermediary method_23760Lnet/minecraft/class_4587;method_23760()Lnet/minecraft/class_4587$class_4665;official cLfbi;c()Lfbi$a;
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isEmpty
public boolean isEmpty()Returns whether this stack contains exactly one entry.- Returns:
- whether this stack contains exactly one entry
- Mappings:
Namespace Name Mixin selector named isEmptyLnet/minecraft/client/util/math/MatrixStack;isEmpty()Zintermediary method_22911Lnet/minecraft/class_4587;method_22911()Zofficial dLfbi;d()Z
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loadIdentity
public void loadIdentity()Sets the top entry to be the identity matrix.- Mappings:
Namespace Name Mixin selector named loadIdentityLnet/minecraft/client/util/math/MatrixStack;loadIdentity()Vintermediary method_34426Lnet/minecraft/class_4587;method_34426()Vofficial eLfbi;e()V
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multiplyPositionMatrix
Multiplies the top position matrix with the given matrix.This does not update the normal matrix unlike other transformation methods.
- Mappings:
Namespace Name Mixin selector named multiplyPositionMatrixLnet/minecraft/client/util/math/MatrixStack;multiplyPositionMatrix(Lorg/joml/Matrix4f;)Vintermediary method_34425Lnet/minecraft/class_4587;method_34425(Lorg/joml/Matrix4f;)Vofficial aLfbi;a(Lorg/joml/Matrix4f;)V
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