Uses of Class
net.minecraft.client.util.math.MatrixStack
Packages that use MatrixStack
Package
Description
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Uses of MatrixStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as MatrixStackMethods in net.minecraft.client.gui that return MatrixStackConstructors in net.minecraft.client.gui with parameters of type MatrixStackModifierConstructorDescriptionprivateDrawContext(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers) -
Uses of MatrixStack in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate static voidInGameOverlayRenderer.renderFireOverlay(MinecraftClient client, MatrixStack matrices) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices) static voidInGameOverlayRenderer.renderOverlays(MinecraftClient client, MatrixStack matrices) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer) private voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer, String path) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) abstract voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) voidModelPart.rotate(MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGameRenderer.bobView(MatrixStack matrices, float tickDelta) private voidWorldRenderer.checkEmpty(MatrixStack matrices) voidMapRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, MapIdComponent id, MapState state, boolean hidePlayerIcons, int light) (package private) voidMapRenderer.MapTexture.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean hidePlayerIcons, int light) private voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state) static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, Box box, float red, float green, float blue, float alpha) Draws a box.private static voidWorldRenderer.drawCuboidShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha) static voidWorldRenderer.drawShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha, boolean colorize) private voidWorldRenderer.renderChunkDebugInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera) voidWorldRenderer.renderClouds(MatrixStack matrices, Matrix4f matrix4f, Matrix4f matrix4f2, float tickDelta, double cameraX, double cameraY, double cameraZ) private voidWorldRenderer.renderEndSky(MatrixStack matrices) private voidWorldRenderer.renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) static voidWorldRenderer.renderFilledBox(MatrixStack matrices, VertexConsumer vertexConsumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidWorldRenderer.renderFilledBox(MatrixStack matrices, VertexConsumer vertexConsumer, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static voidWorldRenderer.renderFilledBoxFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction face, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) private voidGameRenderer.tiltViewWhenHurt(MatrixStack matrices, float tickDelta) -
Uses of MatrixStack in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBlockModelRenderer.render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) voidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) -
Uses of MatrixStack in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidStructureBlockBlockEntityRenderer.method_61047(StructureBlockBlockEntity entity, VertexConsumer vertexConsumer, MatrixStack matrices) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBeaconBlockEntityRenderer.render(BeaconBlockEntity beaconBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBlockEntityRenderer.render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private voidChestBlockEntityRenderer.render(MatrixStack matrices, VertexConsumer vertices, ModelPart lid, ModelPart latch, ModelPart base, float openFactor, int light, int overlay) voidChestBlockEntityRenderer.render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidHangingSignBlockEntityRenderer.HangingSignModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidHangingSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) static voidMobSpawnerBlockEntityRenderer.render(float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, EntityRenderDispatcher entityRenderDispatcher, double lastRotation, double rotation) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) (package private) voidSignBlockEntityRenderer.render(SignBlockEntity entity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model model) voidSignBlockEntityRenderer.SignModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidStructureBlockBlockEntityRenderer.render(StructureBlockBlockEntity structureBlockBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickDelta, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickDelta, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) private static voidBeaconBlockEntityRenderer.renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, int color, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns, boolean glint) private voidDecoratedPotBlockEntityRenderer.renderDecoratedSide(ModelPart part, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) static voidVaultBlockEntityRenderer.renderDisplayItem(float tickDelta, World world, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, ItemRenderer itemRenderer, float prevRotation, float rotation, Random random) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderEntity(E entity, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider, int light, int overlay) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(StructureBlockBlockEntity entity, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private static voidBannerBlockEntityRenderer.renderLayer(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier textureId, DyeColor color) private voidPistonBlockEntityRenderer.renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ModelPart part, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) (package private) voidSignBlockEntityRenderer.renderSign(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, WoodType woodType, Model model) (package private) voidHangingSignBlockEntityRenderer.renderSignModel(MatrixStack matrices, int light, int overlay, Model model, VertexConsumer vertexConsumers) (package private) voidSignBlockEntityRenderer.renderSignModel(MatrixStack matrices, int light, int overlay, Model model, VertexConsumer vertexConsumers) static voidSkullBlockEntityRenderer.renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) (package private) voidSignBlockEntityRenderer.renderText(BlockPos pos, SignText signText, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int lineHeight, int lineWidth, boolean front) (package private) voidHangingSignBlockEntityRenderer.setAngles(MatrixStack matrices, float rotationDegrees, BlockState state) (package private) voidSignBlockEntityRenderer.setAngles(MatrixStack matrices, float rotationDegrees, BlockState state) private voidSignBlockEntityRenderer.setTextAngles(MatrixStack matrices, boolean front, Vec3d translation) -
Uses of MatrixStack in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidVillageDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private voidBeeDebugRenderer.drawBee(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidDebugRenderer.drawBlockBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static voidVillageSectionsDebugRenderer.drawBoxAtCenterOf(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static voidGameEventDebugRenderer.drawBoxIfCameraReady(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private voidVillageDebugRenderer.drawBrain(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidLightDebugRenderer.drawEdge(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static voidLightDebugRenderer.drawEdges(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private static voidLightDebugRenderer.drawFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static voidLightDebugRenderer.drawFaces(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidVillageDebugRenderer.drawGhostPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static voidBeeDebugRenderer.drawHive(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidBeeDebugRenderer.drawHiveBees(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static voidBreezeDebugRenderer.drawLine(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private voidBeeDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidPathfindingDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private voidVillageDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) static voidPathfindingDebugRenderer.drawPathLines(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) private static voidVillageDebugRenderer.drawPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidVillageDebugRenderer.drawPointOfInterestInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static voidRaidCenterDebugRenderer.drawRaidCenter(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static voidRaidCenterDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidSupportingBlockDebugRenderer.renderBlockHighlight(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private voidSupportingBlockDebugRenderer.renderBlockHighlights(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) private voidGameTestDebugRenderer.renderMarker(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) -
Uses of MatrixStack in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate static voidEntityRenderDispatcher.drawVector(MatrixStack matrices, VertexConsumer vertexConsumers, Vector3f offset, Vec3d vec, int color) voidBoatEntityRenderer.render(BoatEntity boatEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidBreezeEntityRenderer.render(BreezeEntity breezeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(DisplayEntity.BlockDisplayEntity blockDisplayEntity, DisplayEntity.BlockDisplayEntity.Data data, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(DisplayEntity.ItemDisplayEntity itemDisplayEntity, DisplayEntity.ItemDisplayEntity.Data data, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected abstract voidDisplayEntityRenderer.render(T entity, S data, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int brightness, float lerpProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(DisplayEntity.TextDisplayEntity textDisplayEntity, DisplayEntity.TextDisplayEntity.Data data, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDragonFireballEntityRenderer.render(DragonFireballEntity dragonFireballEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEndCrystalEntityRenderer.render(EndCrystalEntity endCrystalEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEnderDragonEntityRenderer.DragonEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidEnderDragonEntityRenderer.render(EnderDragonEntity enderDragonEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEndermanEntityRenderer.render(EndermanEntity endermanEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEntityRenderer.render(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEvokerFangsEntityRenderer.render(EvokerFangsEntity evokerFangsEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntity experienceOrbEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFallingBlockEntityRenderer.render(FallingBlockEntity fallingBlockEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFireworkRocketEntityRenderer.render(FireworkRocketEntity fireworkRocketEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFishingBobberEntityRenderer.render(FishingBobberEntity fishingBobberEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFlyingItemEntityRenderer.render(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidGuardianEntityRenderer.render(GuardianEntity guardianEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidIllusionerEntityRenderer.render(IllusionerEntity illusionerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemEntityRenderer.render(ItemEntity itemEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemFrameEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLeashKnotEntityRenderer.render(LeashKnotEntity leashKnotEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLightningEntityRenderer.render(LightningEntity lightningEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLivingEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLlamaSpitEntityRenderer.render(LlamaSpitEntity llamaSpitEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidMagmaCubeEntityRenderer.render(MagmaCubeEntity magmaCubeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidMinecartEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidOminousItemSpawnerEntityRenderer.render(OminousItemSpawnerEntity ominousItemSpawnerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPaintingEntityRenderer.render(PaintingEntity paintingEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPlayerEntityRenderer.render(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidProjectileEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPufferfishEntityRenderer.render(PufferfishEntity pufferfishEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntity shulkerBulletEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidSlimeEntityRenderer.render(SlimeEntity slimeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTntEntityRenderer.render(TntEntity tntEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTridentEntityRenderer.render(TridentEntity tridentEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTropicalFishEntityRenderer.render(TropicalFishEntity tropicalFishEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWindChargeEntityRenderer.render(AbstractWindChargeEntity abstractWindChargeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWitchEntityRenderer.render(WitchEntity witchEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWitherSkullEntityRenderer.render(WitherSkullEntity witherSkullEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWolfEntityRenderer.render(WolfEntity wolfEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private voidPlayerEntityRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player, ModelPart arm, ModelPart sleeve) protected voidMinecartEntityRenderer.renderBlock(T entity, float delta, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntity tntMinecartEntity, float float2, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickDelta, int age, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, VertexConsumer vertexCOnsumer) private voidEntityRenderDispatcher.renderFire(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity, Quaternionf rotation) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.private static voidEntityRenderDispatcher.renderHitbox(MatrixStack matrices, VertexConsumer vertices, Entity entity, float tickDelta, float red, float green, float blue) protected voidEntityRenderer.renderLabelIfPresent(T entity, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float tickDelta) protected voidItemFrameEntityRenderer.renderLabelIfPresent(T t, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) protected voidPlayerEntityRenderer.renderLabelIfPresent(AbstractClientPlayerEntity abstractClientPlayerEntity, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) private <E extends Entity>
voidEntityRenderer.renderLeash(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, E leashHolder) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player) private voidEnderDragonEntityRenderer.DragonEntityModel.renderLimbs(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float offset, ModelPart wing, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart hindLeg, ModelPart hindLegTip, ModelPart hindFoot, int color) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, PaintingEntity entity, int width, int height, Sprite paintingSprite, Sprite backSprite) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player) private static voidEntityRenderDispatcher.renderServerSideHitbox(MatrixStack matrices, Entity entity, VertexConsumerProvider vertexConsumers) private static voidEntityRenderDispatcher.renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity, float opacity, float tickDelta, WorldView world, float radius) static voidItemEntityRenderer.renderStack(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, BakedModel model, boolean depth, Random random) static voidItemEntityRenderer.renderStack(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Random random, World world) protected voidAbstractHorseEntityRenderer.scale(T t, MatrixStack matrixStack, float float2) protected voidCatEntityRenderer.scale(CatEntity catEntity, MatrixStack matrixStack, float float2) protected voidCaveSpiderEntityRenderer.scale(CaveSpiderEntity caveSpiderEntity, MatrixStack matrixStack, float float2) protected voidCreeperEntityRenderer.scale(CreeperEntity creeperEntity, MatrixStack matrixStack, float float2) protected voidElderGuardianEntityRenderer.scale(GuardianEntity guardianEntity, MatrixStack matrixStack, float float2) protected voidGhastEntityRenderer.scale(GhastEntity ghastEntity, MatrixStack matrixStack, float float2) protected voidGiantEntityRenderer.scale(GiantEntity giantEntity, MatrixStack matrixStack, float float2) protected voidHuskEntityRenderer.scale(ZombieEntity zombieEntity, MatrixStack matrixStack, float float2) protected voidIllagerEntityRenderer.scale(T t, MatrixStack matrixStack, float float2) protected voidLivingEntityRenderer.scale(T entity, MatrixStack matrices, float amount) protected voidMagmaCubeEntityRenderer.scale(MagmaCubeEntity magmaCubeEntity, MatrixStack matrixStack, float float2) protected voidPhantomEntityRenderer.scale(PhantomEntity phantomEntity, MatrixStack matrixStack, float float2) protected voidPlayerEntityRenderer.scale(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2) protected voidPolarBearEntityRenderer.scale(PolarBearEntity polarBearEntity, MatrixStack matrixStack, float float2) protected voidSlimeEntityRenderer.scale(SlimeEntity slimeEntity, MatrixStack matrixStack, float float2) protected voidStriderEntityRenderer.scale(StriderEntity striderEntity, MatrixStack matrixStack, float float2) protected voidVillagerEntityRenderer.scale(VillagerEntity villagerEntity, MatrixStack matrixStack, float float2) protected voidWanderingTraderEntityRenderer.scale(WanderingTraderEntity wanderingTraderEntity, MatrixStack matrixStack, float float2) protected voidWitchEntityRenderer.scale(WitchEntity witchEntity, MatrixStack matrixStack, float float2) protected voidWitherEntityRenderer.scale(WitherEntity witherEntity, MatrixStack matrixStack, float float2) protected voidWitherSkeletonEntityRenderer.scale(WitherSkeletonEntity witherSkeletonEntity, MatrixStack matrixStack, float float2) protected voidArmorStandEntityRenderer.setupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidCatEntityRenderer.setupTransforms(CatEntity catEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidCodEntityRenderer.setupTransforms(CodEntity codEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidDrownedEntityRenderer.setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidFoxEntityRenderer.setupTransforms(FoxEntity foxEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidIronGolemEntityRenderer.setupTransforms(IronGolemEntity ironGolemEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidLivingEntityRenderer.setupTransforms(T entity, MatrixStack matrices, float animationProgress, float bodyYaw, float tickDelta, float scale) protected voidPandaEntityRenderer.setupTransforms(PandaEntity pandaEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidPhantomEntityRenderer.setupTransforms(PhantomEntity phantomEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidPlayerEntityRenderer.setupTransforms(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidPufferfishEntityRenderer.setupTransforms(PufferfishEntity pufferfishEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidSalmonEntityRenderer.setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidShulkerEntityRenderer.setupTransforms(ShulkerEntity shulkerEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidSquidEntityRenderer.setupTransforms(T t, MatrixStack matrixStack, float float2, float float3, float float4, float float5) protected voidTropicalFishEntityRenderer.setupTransforms(TropicalFishEntity tropicalFishEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) -
Uses of MatrixStack in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntity breezeEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntity breezeEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntity catEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntity dolphinEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidElytraFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntity endermanEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) voidEyesFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) protected static <T extends LivingEntity>
voidFeatureRenderer.render(EntityModel<T> contextModel, EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float age, float headYaw, float headPitch, float tickDelta, int int2) abstract voidFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntity foxEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidHorseArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntity horseEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntity horseEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntity ironGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntity ironGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntity llamaEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntity pandaEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidSaddleFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntity sheepEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidShulkerHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ShulkerEntity shulkerEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SnowGolemEntity snowGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntity tropicalFishEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidWardenFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidWitchHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntity wolfEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntity wolfEntity, float float2, float float3, float float4, float float5, float float6, float float7) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T entity, EquipmentSlot armorSlot, int light, A model) private voidArmorFeatureRenderer.renderArmorParts(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, A model, int int2, Identifier identifier) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack) private voidWolfArmorFeatureRenderer.renderDyed(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, AnimalArmorItem item) private voidArmorFeatureRenderer.renderGlint(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, A model) protected voidHeldItemFeatureRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformationMode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformationMode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected static <T extends LivingEntity>
voidFeatureRenderer.renderModel(EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BakedModel mushroomModel) protected voidStuckArrowsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta) protected abstract voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta) protected voidStuckStingersFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta) private voidShoulderParrotFeatureRenderer.renderShoulderParrot(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T player, float limbAngle, float limbDistance, float headYaw, float headPitch, boolean leftShoulder) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(LivingEntity entity, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidArmorFeatureRenderer.renderTrim(RegistryEntry<ArmorMaterial> armorMaterial, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ArmorTrim trim, A model, boolean leggings) static voidHeadFeatureRenderer.translate(MatrixStack matrices, boolean villager) -
Uses of MatrixStack in net.minecraft.client.render.entity.model
Methods in net.minecraft.client.render.entity.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidParrotEntityModel.poseOnShoulder(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float limbAngle, float limbDistance, float headYaw, float headPitch, int danceAngle) voidAnimalModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidBookModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidCamelEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidCompositeEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidDragonHeadEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidLlamaEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidPiglinHeadEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidRabbitEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidShieldEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidSinglePartEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidSinglePartEntityModelWithChildTransform.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidSkullEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidTintableAnimalModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidTintableCompositeModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidTridentEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidTurtleEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) Renders the model.voidBookModel.renderBook(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int int2) voidPlayerEntityModel.renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidPlayerEntityModel.renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidAllayEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidArmorStandEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidBipedEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidIllagerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidModelWithArms.setArmAngle(Arm arm, MatrixStack matrices) voidPlayerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidSkeletonEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidVexEntityModel.setArmAngle(Arm arm, MatrixStack matrices) private voidVexEntityModel.translateForHand(MatrixStack matrices, boolean mainHand) -
Uses of MatrixStack in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidHeldItemRenderer.applyBrushTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress) private voidHeldItemRenderer.applyEatOrDrinkTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player) private voidHeldItemRenderer.applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress) private voidHeldItemRenderer.applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress) voidBuiltinModelItemRenderer.render(ItemStack stack, ModelTransformationMode mode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private voidHeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private voidItemRenderer.renderBakedItemModel(BakedModel model, ItemStack stack, int light, int overlay, MatrixStack matrices, VertexConsumer vertices) private voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickDelta, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidItemRenderer.renderItem(@Nullable LivingEntity entity, ItemStack item, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) voidItemRenderer.renderItem(ItemStack stack, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model) voidItemRenderer.renderItem(ItemStack stack, ModelTransformationMode transformationType, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of MatrixStack in net.minecraft.client.render.model.json
Methods in net.minecraft.client.render.model.json with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidTransformation.apply(boolean leftHanded, MatrixStack matrices)