Class EquipmentModel.Builder

java.lang.Object
net.minecraft.client.render.entity.equipment.EquipmentModel.Builder
Enclosing class:
EquipmentModel

@Environment(CLIENT) public static class EquipmentModel.Builder extends Object
Mappings:
Namespace Name
named net/minecraft/client/render/entity/equipment/EquipmentModel$Builder
intermediary net/minecraft/class_10186$class_10187
official hgz$a
  • Field Details Link icon

    • layers Link icon

      Mappings:
      Namespace Name Mixin selector
      named layers Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;layers:Ljava/util/Map;
      intermediary field_54122 Lnet/minecraft/class_10186$class_10187;field_54122:Ljava/util/Map;
      official a Lhgz$a;a:Ljava/util/Map;
  • Constructor Details Link icon

    • Builder Link icon

      Builder()
  • Method Details Link icon

    • addHumanoidLayers Link icon

      public EquipmentModel.Builder addHumanoidLayers(Identifier textureId)
      Mappings:
      Namespace Name Mixin selector
      named addHumanoidLayers Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;addHumanoidLayers(Lnet/minecraft/util/Identifier;)Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;
      intermediary method_63998 Lnet/minecraft/class_10186$class_10187;method_63998(Lnet/minecraft/class_2960;)Lnet/minecraft/class_10186$class_10187;
      official a Lhgz$a;a(Lakv;)Lhgz$a;
    • addHumanoidLayers Link icon

      public EquipmentModel.Builder addHumanoidLayers(Identifier textureId, boolean dyeable)
      Mappings:
      Namespace Name Mixin selector
      named addHumanoidLayers Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;addHumanoidLayers(Lnet/minecraft/util/Identifier;Z)Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;
      intermediary method_63999 Lnet/minecraft/class_10186$class_10187;method_63999(Lnet/minecraft/class_2960;Z)Lnet/minecraft/class_10186$class_10187;
      official a Lhgz$a;a(Lakv;Z)Lhgz$a;
    • addMainHumanoidLayer Link icon

      public EquipmentModel.Builder addMainHumanoidLayer(Identifier textureId, boolean dyeable)
      Mappings:
      Namespace Name Mixin selector
      named addMainHumanoidLayer Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;addMainHumanoidLayer(Lnet/minecraft/util/Identifier;Z)Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;
      intermediary method_64003 Lnet/minecraft/class_10186$class_10187;method_64003(Lnet/minecraft/class_2960;Z)Lnet/minecraft/class_10186$class_10187;
      official b Lhgz$a;b(Lakv;Z)Lhgz$a;
    • addLayers Link icon

      public EquipmentModel.Builder addLayers(EquipmentModel.LayerType layerType, EquipmentModel.Layer[] layers)
      Mappings:
      Namespace Name Mixin selector
      named addLayers Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;addLayers(Lnet/minecraft/client/render/entity/equipment/EquipmentModel$LayerType;[Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Layer;)Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;
      intermediary method_64001 Lnet/minecraft/class_10186$class_10187;method_64001(Lnet/minecraft/class_10186$class_10190;[Lnet/minecraft/class_10186$class_10189;)Lnet/minecraft/class_10186$class_10187;
      official a Lhgz$a;a(Lhgz$d;[Lhgz$c;)Lhgz$a;
    • build Link icon

      public EquipmentModel build()
      Mappings:
      Namespace Name Mixin selector
      named build Lnet/minecraft/client/render/entity/equipment/EquipmentModel$Builder;build()Lnet/minecraft/client/render/entity/equipment/EquipmentModel;
      intermediary method_63997 Lnet/minecraft/class_10186$class_10187;method_63997()Lnet/minecraft/class_10186;
      official a Lhgz$a;a()Lhgz;