Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
Packages that use EntityRendererFactory.Context
-
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifier and TypeMethodDescriptionEntityRenderer<T, ?> EntityRendererFactory.create(EntityRendererFactory.Context ctx) private static Map<ChickenVariant.Model, BabyModelPair<ChickenEntityModel>> ChickenEntityRenderer.createBabyModelPairMap(EntityRendererFactory.Context context) private static Map<CowVariant.Model, BabyModelPair<CowEntityModel>> CowEntityRenderer.createBabyModelPairMap(EntityRendererFactory.Context context) private static Map<PigVariant.Model, BabyModelPair<PigEntityModel>> PigEntityRenderer.createModelPairs(EntityRendererFactory.Context context) static Map<EntityType<?>, EntityRenderer<?, ?>> EntityRenderers.reloadEntityRenderers(EntityRendererFactory.Context ctx) static Map<SkinTextures.Model, EntityRenderer<? extends PlayerEntity, ?>> EntityRenderers.reloadPlayerRenderers(EntityRendererFactory.Context ctx) Constructors in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionAbstractDonkeyEntityRenderer(EntityRendererFactory.Context context, AbstractDonkeyEntityRenderer.Type type) AbstractHoglinEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer layer, EntityModelLayer babyLayer, float scale) AbstractHorseEntityRenderer(EntityRendererFactory.Context context, M model, M babyModel) AbstractSkeletonEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer layer, EntityModelLayer armorInnerLayer, EntityModelLayer armorOuterLayer) AbstractSkeletonEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer armorInnerLayer, EntityModelLayer armorOuterLayer, SkeletonEntityModel<S> model) AgeableMobEntityRenderer(EntityRendererFactory.Context context, M model, M babyModel, float shadowRadius) Deprecated.BipedEntityRenderer(EntityRendererFactory.Context context, M model, float shadowRadius) BipedEntityRenderer(EntityRendererFactory.Context context, M model, M babyModel, float scale) BipedEntityRenderer(EntityRendererFactory.Context context, M model, M babyModel, float scale, HeadFeatureRenderer.HeadTransformation headTransformation) protectedprotectedprotectedFlyingItemEntityRenderer(EntityRendererFactory.Context ctx, float scale, boolean lit) GiantEntityRenderer(EntityRendererFactory.Context ctx, float scale) GlowSquidEntityRenderer(EntityRendererFactory.Context context, SquidEntityModel model, SquidEntityModel babyModel) protectedGuardianEntityRenderer(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer) protectedIllagerEntityRenderer(EntityRendererFactory.Context ctx, IllagerEntityModel<S> model, float shadowRadius) protectedLivingEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) LlamaEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer layer, EntityModelLayer babyLayer) MobEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) protectedPiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer babyMainLayer, EntityModelLayer armorInnerLayer, EntityModelLayer armorOuterLayer, EntityModelLayer babyArmorInnerLayer, EntityModelLayer babyArmorOuterLayer) PlayerEntityRenderer(EntityRendererFactory.Context ctx, boolean slim) RaftEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer layer) SquidEntityRenderer(EntityRendererFactory.Context context, SquidEntityModel model, SquidEntityModel babyModel) protectedprotectedZombieBaseEntityRenderer(EntityRendererFactory.Context context, M mainModel, M babyMainModel, M armorInnerModel, M armorOuterModel, M babyArmorInnerModel, M babyArmorOuterModel) ZombieEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, EntityModelLayer entityModelLayer3) ZombifiedPiglinEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer mainLayer, EntityModelLayer babyMainLayer, EntityModelLayer armorInnerLayer, EntityModelLayer armorOuterLayer, EntityModelLayer babyArmorInnerLayer, EntityModelLayer babyArmorOuterLayer) -
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
Constructors in net.minecraft.client.render.entity.feature with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionBreezeWindFeatureRenderer(EntityRendererFactory.Context entityRendererContext, FeatureRendererContext<BreezeEntityRenderState, BreezeEntityModel> featureContext) StuckArrowsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) StuckStingersFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context)