Uses of Class
net.minecraft.client.render.entity.state.PlayerEntityRenderState
Packages that use PlayerEntityRenderState
Package
Description
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Uses of PlayerEntityRenderState in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity that return PlayerEntityRenderStateMethods in net.minecraft.client.render.entity with parameters of type PlayerEntityRenderStateModifier and TypeMethodDescriptionPlayerEntityRenderer.getPositionOffset(PlayerEntityRenderState playerEntityRenderState) PlayerEntityRenderer.getTexture(PlayerEntityRenderState playerEntityRenderState) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected voidPlayerEntityRenderer.scale(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack) protected voidPlayerEntityRenderer.setupTransforms(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected booleanPlayerEntityRenderer.shouldRenderFeatures(PlayerEntityRenderState playerEntityRenderState) private static voidPlayerEntityRenderer.updateCape(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickProgress) private static voidPlayerEntityRenderer.updateGliding(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickProgress) voidPlayerEntityRenderer.updateRenderState(AbstractClientPlayerEntity abstractClientPlayerEntity, PlayerEntityRenderState playerEntityRenderState, float float2) -
Uses of PlayerEntityRenderState in net.minecraft.client.render.entity.feature
Classes in net.minecraft.client.render.entity.feature with type parameters of type PlayerEntityRenderStateModifier and TypeClassDescriptionclassPlayerHeldItemFeatureRenderer<S extends PlayerEntityRenderState,M extends EntityModel<S> & ModelWithArms & ModelWithHead> Fields in net.minecraft.client.render.entity.feature with type parameters of type PlayerEntityRenderStateModifier and TypeFieldDescriptionprivate final BipedEntityModel<PlayerEntityRenderState> CapeFeatureRenderer.modelprivate final BipedEntityModel<PlayerEntityRenderState> Deadmau5FeatureRenderer.modelMethods in net.minecraft.client.render.entity.feature with parameters of type PlayerEntityRenderStateModifier and TypeMethodDescriptionprotected intStuckArrowsFeatureRenderer.getObjectCount(PlayerEntityRenderState playerRenderState) protected abstract intStuckObjectsFeatureRenderer.getObjectCount(PlayerEntityRenderState playerRenderState) protected intStuckStingersFeatureRenderer.getObjectCount(PlayerEntityRenderState playerRenderState) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) Constructor parameters in net.minecraft.client.render.entity.feature with type arguments of type PlayerEntityRenderStateModifierConstructorDescriptionCapeFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, LoadedEntityModels modelLoader, EquipmentModelLoader equipmentModelLoader) Deadmau5FeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, LoadedEntityModels entityModels) ShoulderParrotFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, LoadedEntityModels loader) StuckArrowsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) StuckObjectsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, Model model, Identifier texture, StuckObjectsFeatureRenderer.RenderPosition renderPosition) StuckStingersFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) TridentRiptideFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, LoadedEntityModels entityModels) -
Uses of PlayerEntityRenderState in net.minecraft.client.render.entity.model
Classes in net.minecraft.client.render.entity.model with type parameters of type PlayerEntityRenderStateMethods in net.minecraft.client.render.entity.model with parameters of type PlayerEntityRenderStateModifier and TypeMethodDescriptionvoidPlayerEntityModel.setAngles(PlayerEntityRenderState playerEntityRenderState) voidTridentRiptideEntityModel.setAngles(PlayerEntityRenderState playerEntityRenderState)