Interface BlockStateModel

All Known Implementing Classes:
MultipartBlockStateModel, SimpleBlockStateModel, WeightedBlockStateModel

@Environment(CLIENT) public interface BlockStateModel
Mappings:
Namespace Name
named net/minecraft/client/render/model/BlockStateModel
intermediary net/minecraft/class_1087
official gta
  • Method Details Link icon

    • addParts Link icon

      void addParts(Random random, List<BlockModelPart> parts)
      Mappings:
      Namespace Name Mixin selector
      named addParts Lnet/minecraft/client/render/model/BlockStateModel;addParts(Lnet/minecraft/util/math/random/Random;Ljava/util/List;)V
      intermediary method_68513 Lnet/minecraft/class_1087;method_68513(Lnet/minecraft/class_5819;Ljava/util/List;)V
      official a Lgta;a(Lbai;Ljava/util/List;)V
    • getParts Link icon

      default List<BlockModelPart> getParts(Random random)
      Mappings:
      Namespace Name Mixin selector
      named getParts Lnet/minecraft/client/render/model/BlockStateModel;getParts(Lnet/minecraft/util/math/random/Random;)Ljava/util/List;
      intermediary method_68512 Lnet/minecraft/class_1087;method_68512(Lnet/minecraft/class_5819;)Ljava/util/List;
      official a Lgta;a(Lbai;)Ljava/util/List;
    • particleSprite Link icon

      Sprite particleSprite()
      Returns a texture that represents the model.

      This is primarily used in particles. For example, block break particles use this sprite.

      Returns:
      a texture that represents the model
      Mappings:
      Namespace Name Mixin selector
      named particleSprite Lnet/minecraft/client/render/model/BlockStateModel;particleSprite()Lnet/minecraft/client/texture/Sprite;
      intermediary method_68511 Lnet/minecraft/class_1087;method_68511()Lnet/minecraft/class_1058;
      official a Lgta;a()Lhkq;