Class SimpleBlockStateModel
java.lang.Object
net.minecraft.client.render.model.SimpleBlockStateModel
- All Implemented Interfaces:
BlockStateModel
- Mappings:
Namespace Name named net/minecraft/client/render/model/SimpleBlockStateModelintermediary net/minecraft/class_10893official gth
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from interface net.minecraft.client.render.model.BlockStateModel
BlockStateModel.CachedUnbaked, BlockStateModel.UnbakedGrouped -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaddParts(Random random, List<BlockModelPart> parts) Returns a texture that represents the model.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.client.render.model.BlockStateModel
getParts
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Field Details
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part
- Mappings:
Namespace Name Mixin selector named partLnet/minecraft/client/render/model/SimpleBlockStateModel;part:Lnet/minecraft/client/render/model/BlockModelPart;intermediary field_57945Lnet/minecraft/class_10893;field_57945:Lnet/minecraft/class_10889;official aLgth;a:Lgsz;
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Constructor Details
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SimpleBlockStateModel
- Mappings:
Namespace Name Mixin selector named <init>Lnet/minecraft/client/render/model/SimpleBlockStateModel;<init>(Lnet/minecraft/client/render/model/BlockModelPart;)Vintermediary <init>Lnet/minecraft/class_10893;<init>(Lnet/minecraft/class_10889;)Vofficial <init>Lgth;<init>(Lgsz;)V
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Method Details
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addParts
- Specified by:
addPartsin interfaceBlockStateModel- Mappings:
Namespace Name Mixin selector named addPartsLnet/minecraft/client/render/model/BlockStateModel;addParts(Lnet/minecraft/util/math/random/Random;Ljava/util/List;)Vintermediary method_68513Lnet/minecraft/class_1087;method_68513(Lnet/minecraft/class_5819;Ljava/util/List;)Vofficial aLgta;a(Lbai;Ljava/util/List;)V
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particleSprite
Returns a texture that represents the model.This is primarily used in particles. For example, block break particles use this sprite.
- Specified by:
particleSpritein interfaceBlockStateModel- Returns:
- a texture that represents the model
- Mappings:
Namespace Name Mixin selector named particleSpriteLnet/minecraft/client/render/model/BlockStateModel;particleSprite()Lnet/minecraft/client/texture/Sprite;intermediary method_68511Lnet/minecraft/class_1087;method_68511()Lnet/minecraft/class_1058;official aLgta;a()Lhkq;
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