Uses of Interface
net.minecraft.world.WorldView
Packages that use WorldView
Package
Description
The basic AI system for Minecraft living entities.
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Uses of WorldView in net.minecraft.block
Methods in net.minecraft.block with parameters of type WorldViewModifier and TypeMethodDescriptionbooleanWallHangingSignBlock.canAttachAt(BlockState state, WorldView world, BlockPos pos) booleanWallHangingSignBlock.canAttachTo(WorldView world, BlockState state, BlockPos toPos, Direction direction) booleanCarvedPumpkinBlock.canDispense(WorldView world, BlockPos pos) private booleanPitcherCropBlock.canGrow(WorldView world, BlockPos pos, BlockState state, int age) private static booleanprotected booleanAbstractRedstoneGateBlock.canPlaceAbove(WorldView world, BlockPos pos, BlockState state) booleanAbstractBlock.AbstractBlockState.canPlaceAt(WorldView world, BlockPos pos) protected booleanAbstractBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAbstractCoralBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAbstractPlantPartBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAbstractPressurePlateBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAbstractRailBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAbstractRedstoneGateBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAbstractTorchBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanAmethystClusterBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBambooBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBambooShootBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBannerBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBellBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBigDripleafBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBigDripleafStemBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanBubbleColumnBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCactusBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCakeBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCandleBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCandleCakeBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCarpetBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanChorusFlowerBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanChorusPlantBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCocoaBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanCropBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanDeadCoralWallFanBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanDirtPathBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanDoorBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanFarmlandBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanFireBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanFrogspawnBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanGrindstoneBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanHangingMossBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanHangingRootsBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanHangingSignBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanLadderBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanLanternBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanLeafLitterBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanMultifaceBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanMushroomPlantBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanPaleMossCarpetBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanPistonHeadBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.booleanPitcherCropBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.private static booleanPitcherCropBlock.canPlaceAt(WorldView world, BlockPos pos) protected booleanPlantBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanPointedDripstoneBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanPropaguleBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanRedstoneWireBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanScaffoldingBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSeaPickleBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSignBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSmallDripleafBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSnowBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSoulFireBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSporeBlossomBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanSugarCaneBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanTallPlantBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanTallSeagrassBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanTripwireHookBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanVineBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanWallBannerBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanWallMountedBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.static booleanWallMountedBlock.canPlaceAt(WorldView world, BlockPos pos, Direction direction) protected booleanWallRedstoneTorchBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanWallSignBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.protected booleanWallTorchBlock.canPlaceAt(BlockState state, WorldView world, BlockPos pos) Returns whether the block can be placed atpos.static booleanWallTorchBlock.canPlaceAt(WorldView world, BlockPos pos, Direction facing) private static booleanPointedDripstoneBlock.canPlaceAtWithDirection(WorldView world, BlockPos pos, Direction direction) static booleanFertilizable.canSpread(WorldView world, BlockPos pos, BlockState state) private static booleanSpreadableBlock.canSpread(BlockState state, WorldView world, BlockPos pos) private static booleanSpreadableBlock.canSurvive(BlockState state, WorldView world, BlockPos pos) Fertilizable.findPosToSpreadTo(List<Direction> directions, WorldView world, BlockPos pos, BlockState state) private intFireBlock.getBurnChance(WorldView world, BlockPos pos) PointedDripstoneBlock.getDirectionToPlaceAt(WorldView world, BlockPos pos, Direction direction) private Optional<? extends RegistryEntry<ConfiguredFeature<?, ?>>> FungusBlock.getFeatureEntry(WorldView world) PitcherCropBlock.getLowerHalfContext(WorldView world, BlockPos pos, BlockState state) protected ItemStackAbstractBannerBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) AbstractBlock.AbstractBlockState.getPickStack(WorldView world, BlockPos pos, boolean includeData) protected ItemStackAbstractBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackAbstractPlantBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackAttachedStemBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackBambooShootBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackBeehiveBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackBigDripleafStemBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackCandleCakeBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackCaveVinesBodyBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackCaveVinesHeadBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackCropBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackDecoratedPotBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackEndGatewayBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackEndPortalBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackFlowerPotBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackFrostedIceBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackLightBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackNetherPortalBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackNetherWartBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackPistonExtensionBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackPistonHeadBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackStemBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackSweetBerryBushBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackTallSeagrassBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) protected ItemStackTestBlock.getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData) private BlockStateWallBlock.getStateAt(WorldView world, BlockState state, BlockPos pos, BlockState aboveState) AbstractBlock.AbstractBlockState.getStateForNeighborUpdate(WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Gets the possibly updated block state of this block when a neighboring block is updated.protected BlockStateAbstractBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractCoralBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractPlantBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractPlantStemBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractPressurePlateBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractRailBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractSignBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractTorchBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAmethystClusterBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAttachedStemBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBambooBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBambooShootBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBannerBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBarrierBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBedBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBeehiveBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBellBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBigDripleafBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBigDripleafStemBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.BrushableBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBubbleColumnBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCactusBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCakeBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCampfireBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCandleBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCandleCakeBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCarpetBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChainBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChestBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChorusFlowerBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChorusPlantBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCocoaBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.ComparatorBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateConcretePowderBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateConduitBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralBlockBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralFanBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralWallFanBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCreakingHeartBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDeadCoralWallFanBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDecoratedPotBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDirtPathBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDoorBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateEnderChestBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFallingBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFarmlandBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFenceBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFenceGateBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFireBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFlowerPotBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFluidBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFrogspawnBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateGrateBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHangingMossBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHangingRootsBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHangingSignBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHeavyCoreBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLadderBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLanternBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLeavesBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLightBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLightningRodBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMagmaBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMangroveRootsBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMultifaceBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMushroomBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateNetherPortalBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateNoteBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateObserverBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePaleMossCarpetBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePaneBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePistonHeadBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.PitcherCropBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePlantBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePointedDripstoneBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePropaguleBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateRedstoneWireBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateRepeaterBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateScaffoldingBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSculkSensorBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSculkShriekerBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSeagrassBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSeaPickleBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSignBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSlabBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSmallDripleafBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSnowBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSnowyBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSoulFireBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSoulSandBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSporeBlossomBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateStairsBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSugarCaneBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTallPlantBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTrapdoorBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTripwireBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTripwireHookBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateVineBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallBannerBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallHangingSignBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallMountedBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallRedstoneTorchBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallSignBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallTorchBlock.getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random) Returns the state of the block after a neighboring block's state change.private BlockStateWallBlock.getStateWith(WorldView world, BlockState state, BlockPos pos, BlockState aboveState, boolean north, boolean east, boolean south, boolean west) private BlockStateFireBlock.getStateWithAge(WorldView world, BlockPos pos, int age) private BlockStateNoteBlock.getStateWithInstrument(WorldView world, BlockPos pos, BlockState state) private BlockStateWallBlock.getStateWithNeighbor(WorldView world, BlockPos pos, BlockState state, BlockPos neighborPos, BlockState neighborState, Direction direction) private static ThicknessPointedDripstoneBlock.getThickness(WorldView world, BlockPos pos, Direction direction, boolean tryMerge) protected static booleanCropBlock.hasEnoughLightAt(WorldView world, BlockPos pos) booleanAbstractPlantBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanAbstractPlantStemBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanAzaleaBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanBambooBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanBambooShootBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanBigDripleafBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanBigDripleafStemBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanBushBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanCaveVinesBodyBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanCaveVinesHeadBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanCocoaBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanCropBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanFertilizable.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanFireflyBushBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanFlowerbedBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanFungusBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanGlowLichenBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanGrassBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanHangingMossBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanMangroveLeavesBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanMossBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanMushroomPlantBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanNetherrackBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanNyliumBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanPaleMossCarpetBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanPitcherCropBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanPropaguleBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanRootedDirtBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanSaplingBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanSeagrassBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanSeaPickleBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanShortDryGrassBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanShortPlantBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanSmallDripleafBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanStemBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanSweetBerryBushBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanTallDryGrassBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) booleanTallFlowerBlock.isFertilizable(WorldView world, BlockPos pos, BlockState state) private static booleanPointedDripstoneBlock.isHeldByPointedDripstone(BlockState state, WorldView world, BlockPos pos) booleanAbstractRedstoneGateBlock.isLocked(WorldView world, BlockPos pos, BlockState state) booleanRepeaterBlock.isLocked(WorldView world, BlockPos pos, BlockState state) private static booleanChorusFlowerBlock.isSurroundedByAir(WorldView world, BlockPos pos, @Nullable Direction exceptDirection) private static booleanFarmlandBlock.isWaterNearby(WorldView world, BlockPos pos) private voidObserverBlock.scheduleTick(WorldView world, ScheduledTickView tickView, BlockPos pos) static booleanCreakingHeartBlock.shouldBeEnabled(BlockState state, WorldView world, BlockPos pos) static booleanBlock.sideCoversSmallSquare(WorldView world, BlockPos pos, Direction side) private static booleanNyliumBlock.stayAlive(BlockState state, WorldView world, BlockPos pos) static BlockStateTallPlantBlock.withWaterloggedState(WorldView world, BlockPos pos, BlockState state) -
Uses of WorldView in net.minecraft.block.pattern
Fields in net.minecraft.block.pattern declared as WorldViewModifier and TypeFieldDescriptionprivate final WorldViewBlockPattern.BlockStateCacheLoader.worldprivate final WorldViewCachedBlockPosition.worldMethods in net.minecraft.block.pattern that return WorldViewMethods in net.minecraft.block.pattern with parameters of type WorldViewModifier and TypeMethodDescriptionstatic LoadingCache<BlockPos, CachedBlockPosition> BlockPattern.searchAround(WorldView world, BlockPos pos) BlockPattern.testTransform(WorldView world, BlockPos frontTopLeft, Direction forwards, Direction up) Constructors in net.minecraft.block.pattern with parameters of type WorldViewModifierConstructorDescriptionBlockStateCacheLoader(WorldView world, boolean forceLoad) CachedBlockPosition(WorldView world, BlockPos pos, boolean forceLoad) -
Uses of WorldView in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type WorldViewModifier and TypeMethodDescriptionprivate static voidEntityRenderDispatcher.renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, float opacity, WorldView world, float radius) private static voidEntityRenderDispatcher.renderShadowPart(MatrixStack.Entry entry, VertexConsumer vertices, Chunk chunk, WorldView world, BlockPos pos, double x, double y, double z, float radius, float opacity) -
Uses of WorldView in net.minecraft.client.world
Classes in net.minecraft.client.world that implement WorldView -
Uses of WorldView in net.minecraft.entity
Methods in net.minecraft.entity with parameters of type WorldViewModifier and TypeMethodDescriptiondefault BlockPosSpawnLocation.adjustPosition(WorldView world, BlockPos pos) protected static doubleEntityType.getOriginY(WorldView world, BlockPos pos, boolean invertY, Box boundingBox) static booleanSpawnRestriction.isSpawnPosAllowed(EntityType<?> type, WorldView world, BlockPos pos) booleanSpawnLocation.isSpawnPositionOk(WorldView world, BlockPos pos, @Nullable EntityType<?> entityType) -
Uses of WorldView in net.minecraft.entity.ai.goal
Methods in net.minecraft.entity.ai.goal with parameters of type WorldViewModifier and TypeMethodDescriptionprivate booleanprotected booleanCatSitOnBlockGoal.isTargetPos(WorldView world, BlockPos pos) protected booleanGoToBedAndSleepGoal.isTargetPos(WorldView world, BlockPos pos) protected abstract booleanMoveToTargetPosGoal.isTargetPos(WorldView world, BlockPos pos) protected booleanStepAndDestroyBlockGoal.isTargetPos(WorldView world, BlockPos pos) -
Uses of WorldView in net.minecraft.entity.mob
Methods in net.minecraft.entity.mob with parameters of type WorldViewModifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanbooleanbooleanfloatCreakingEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatGiantEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatGuardianEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatHoglinEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatHostileEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatPathAwareEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatPillagerEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatSilverfishEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatWardenEntity.getPathfindingFavor(BlockPos pos, WorldView world) protected booleanDrownedEntity.LeaveWaterGoal.isTargetPos(WorldView world, BlockPos pos) -
Uses of WorldView in net.minecraft.entity.passive
Methods in net.minecraft.entity.passive with parameters of type WorldViewModifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanfloatAnimalEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatAxolotlEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatBeeEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatMooshroomEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatStriderEntity.getPathfindingFavor(BlockPos pos, WorldView world) floatTurtleEntity.getPathfindingFavor(BlockPos pos, WorldView world) protected booleanFoxEntity.EatBerriesGoal.isTargetPos(WorldView world, BlockPos pos) protected booleanRabbitEntity.EatCarrotCropGoal.isTargetPos(WorldView world, BlockPos pos) protected booleanStriderEntity.GoBackToLavaGoal.isTargetPos(WorldView world, BlockPos pos) protected booleanTurtleEntity.LayEggGoal.isTargetPos(WorldView world, BlockPos pos) protected booleanTurtleEntity.WanderInWaterGoal.isTargetPos(WorldView world, BlockPos pos) -
Uses of WorldView in net.minecraft.fluid
Methods in net.minecraft.fluid with parameters of type WorldViewModifier and TypeMethodDescriptionprivate booleanLavaFluid.canLightFire(WorldView world, BlockPos pos) private intFlowableFluid.countNeighboringSources(WorldView world, BlockPos pos) protected abstract intFlowableFluid.getLevelDecreasePerBlock(WorldView world) intLavaFluid.getLevelDecreasePerBlock(WorldView world) intWaterFluid.getLevelDecreasePerBlock(WorldView world) protected abstract intFlowableFluid.getMaxFlowDistance(WorldView world) Returns the maximum horizontal distance to check for holes the fluid can flow down into.intLavaFluid.getMaxFlowDistance(WorldView world) Returns the maximum horizontal distance to check for holes the fluid can flow down into.intWaterFluid.getMaxFlowDistance(WorldView world) Returns the maximum horizontal distance to check for holes the fluid can flow down into.protected intFlowableFluid.getMinFlowDownDistance(WorldView world, BlockPos pos, int int2, Direction direction, BlockState state, FlowableFluid.SpreadCache spreadCache) Finds the distance to the closest hole the fluid can flow down into starting with the direction specified.intEmptyFluid.getTickRate(WorldView world) abstract intFluid.getTickRate(WorldView world) intLavaFluid.getTickRate(WorldView world) intWaterFluid.getTickRate(WorldView world) private booleanLavaFluid.hasBurnableBlock(WorldView world, BlockPos pos) -
Uses of WorldView in net.minecraft.item
Methods in net.minecraft.item with parameters of type WorldViewModifier and TypeMethodDescriptionprotected booleanHangingSignItem.canPlaceAt(WorldView world, BlockState state, BlockPos pos) protected booleanVerticallyAttachableBlockItem.canPlaceAt(WorldView world, BlockState state, BlockPos pos) -
Uses of WorldView in net.minecraft.predicate
Methods in net.minecraft.predicate with parameters of type WorldViewModifier and TypeMethodDescriptionprivate static booleanBlockPredicate.testNbt(WorldView world, @Nullable BlockEntity blockEntity, NbtPredicate nbtPredicate) -
Uses of WorldView in net.minecraft.server.network
Methods in net.minecraft.server.network with parameters of type WorldViewModifier and TypeMethodDescriptionprivate booleanServerPlayNetworkHandler.isPlayerNotCollidingWithBlocks(WorldView world, Box box, double newX, double newY, double newZ) -
Uses of WorldView in net.minecraft.server.world
Classes in net.minecraft.server.world that implement WorldView -
Uses of WorldView in net.minecraft.structure
Methods in net.minecraft.structure with parameters of type WorldViewModifier and TypeMethodDescriptionprotected booleanMineshaftGenerator.MineshaftPart.canAddBlock(WorldView world, int x, int y, int z, BlockBox box) protected booleanStructurePiece.canAddBlock(WorldView world, int x, int y, int z, BlockBox box) protected booleanStructurePiece.isUnderSeaLevel(WorldView world, int x, int z, int y, BlockBox box) private booleanMineshaftGenerator.MineshaftCorridor.isUpsideSolidFullSquare(WorldView world, BlockPos pos, BlockState state) private booleanMineshaftGenerator.MineshaftCorridor.sideCoversSmallSquare(WorldView world, BlockPos pos, BlockState state) -
Uses of WorldView in net.minecraft.structure.processor
Methods in net.minecraft.structure.processor with parameters of type WorldViewModifier and TypeMethodDescriptionBlackstoneReplacementStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) BlockAgeStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) BlockIgnoreStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) BlockRotStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) GravityStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) JigsawReplacementStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) LavaSubmergedBlockStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) ProtectedBlocksStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) RuleStructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) StructureProcessor.process(WorldView world, BlockPos pos, BlockPos pivot, StructureTemplate.StructureBlockInfo originalBlockInfo, StructureTemplate.StructureBlockInfo currentBlockInfo, StructurePlacementData data) -
Uses of WorldView in net.minecraft.world
Subinterfaces of WorldView in net.minecraft.worldModifier and TypeInterfaceDescriptioninterfaceinterfaceA world view orWorld's superinterface that exposes access to a registry manager.interfaceRepresents access to a world on a logical Minecraft server.interfaceinterfaceClasses in net.minecraft.world that implement WorldViewMethods in net.minecraft.world with parameters of type WorldViewModifier and TypeMethodDescriptionprivate static BlockPosSpawnHelper.getEntitySpawnPos(WorldView world, EntityType<?> entityType, int x, int z) WanderingTraderManager.getNearbySpawnPos(WorldView world, BlockPos pos, int range) -
Uses of WorldView in net.minecraft.world.biome
Methods in net.minecraft.world.biome with parameters of type WorldView -
Uses of WorldView in net.minecraft.world.biome.source
Methods in net.minecraft.world.biome.source with parameters of type WorldViewModifier and TypeMethodDescription@Nullable com.mojang.datafixers.util.Pair<BlockPos, RegistryEntry<Biome>> BiomeSource.locateBiome(BlockPos origin, int radius, int horizontalBlockCheckInterval, int verticalBlockCheckInterval, Predicate<RegistryEntry<Biome>> predicate, MultiNoiseUtil.MultiNoiseSampler noiseSampler, WorldView world) @Nullable com.mojang.datafixers.util.Pair<BlockPos, RegistryEntry<Biome>> FixedBiomeSource.locateBiome(BlockPos origin, int radius, int horizontalBlockCheckInterval, int verticalBlockCheckInterval, Predicate<RegistryEntry<Biome>> predicate, MultiNoiseUtil.MultiNoiseSampler noiseSampler, WorldView world) -
Uses of WorldView in net.minecraft.world.event.listener
Methods in net.minecraft.world.event.listener with parameters of type WorldViewModifier and TypeMethodDescriptionprivate static voidEntityGameEventHandler.updateDispatcher(WorldView world, @Nullable ChunkSectionPos sectionPos, Consumer<GameEventDispatcher> dispatcherConsumer) -
Uses of WorldView in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type WorldViewModifier and TypeMethodDescriptionprivate static @Nullable com.mojang.datafixers.util.Pair<BlockPos, RegistryEntry<Structure>> ChunkGenerator.locateRandomSpreadStructure(Set<RegistryEntry<Structure>> structures, WorldView world, StructureAccessor structureAccessor, int centerChunkX, int centerChunkZ, int radius, boolean skipReferencedStructures, long seed, RandomSpreadStructurePlacement placement) private static @Nullable com.mojang.datafixers.util.Pair<BlockPos, RegistryEntry<Structure>> ChunkGenerator.locateStructure(Set<RegistryEntry<Structure>> structures, WorldView world, StructureAccessor structureAccessor, boolean skipReferencedStructures, StructurePlacement placement, ChunkPos pos) -
Uses of WorldView in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type WorldView -
Uses of WorldView in net.minecraft.world.poi
Methods in net.minecraft.world.poi with parameters of type WorldViewModifier and TypeMethodDescriptionvoidPointOfInterestStorage.preloadChunks(WorldView world, BlockPos pos, int radius) Preloads chunks in a square area with the given radius.