@Environment(value=CLIENT) public abstract class AbstractInventoryScreen<T extends ScreenHandler> extends HandledScreen<T>
Modifier and Type | Field and Description |
---|---|
protected boolean |
drawStatusEffects |
BACKGROUND_TEXTURE, backgroundHeight, backgroundWidth, cursorDragSlots, focusedSlot, handler, isCursorDragging, playerInventory, x, y
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, width
GUI_ICONS_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
---|
AbstractInventoryScreen(T handler,
PlayerInventory inventory,
Text title) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyStatusEffectOffset() |
private void |
drawStatusEffectBackgrounds(int x,
int yIncrement,
Iterable<StatusEffectInstance> effects) |
private void |
drawStatusEffectDescriptions(int x,
int yIncrement,
Iterable<StatusEffectInstance> effects) |
private void |
drawStatusEffects() |
private void |
drawStatusEffectSprites(int x,
int yIncrement,
Iterable<StatusEffectInstance> effects) |
protected void |
init() |
void |
render(int mouseX,
int mouseY,
float delta) |
drawBackground, drawForeground, drawMouseoverTooltip, getScreenHandler, handleHotbarKeyPressed, isClickOutsideBounds, isPauseScreen, isPointWithinBounds, keyPressed, mouseClicked, mouseDragged, mouseReleased, onMouseClick, removed, shouldCloseOnEsc, tick
addButton, addChild, children, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, onClose, renderBackground, renderBackground, renderDirtBackground, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, wrapScreenError
getFocused, isDragging, setDragging, setFocused
drawCenteredString, drawHorizontalLine, drawSprite, drawString, drawTexture, drawTexture, drawTexture, drawTexture, drawTexturedQuad, drawVerticalLine, fill, fill, fillGradient, getZOffset, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseScrolled, setInitialFocus
mouseMoved
public AbstractInventoryScreen(T handler, PlayerInventory inventory, Text title)
protected void init()
init
in class HandledScreen<T extends ScreenHandler>
protected void applyStatusEffectOffset()
public void render(int mouseX, int mouseY, float delta)
render
in interface Drawable
render
in class HandledScreen<T extends ScreenHandler>
private void drawStatusEffects()
private void drawStatusEffectBackgrounds(int x, int yIncrement, Iterable<StatusEffectInstance> effects)
private void drawStatusEffectSprites(int x, int yIncrement, Iterable<StatusEffectInstance> effects)
private void drawStatusEffectDescriptions(int x, int yIncrement, Iterable<StatusEffectInstance> effects)