@Environment(value=CLIENT) public class BeaconScreen extends HandledScreen<BeaconScreenHandler>
| Modifier and Type | Class and Description |
|---|---|
(package private) static class |
BeaconScreen.BaseButtonWidget |
(package private) class |
BeaconScreen.CancelButtonWidget |
(package private) class |
BeaconScreen.DoneButtonWidget |
(package private) class |
BeaconScreen.EffectButtonWidget |
(package private) static class |
BeaconScreen.IconButtonWidget |
| Modifier and Type | Field and Description |
|---|---|
private boolean |
consumeGem |
private BeaconScreen.DoneButtonWidget |
doneButton |
private StatusEffect |
primaryEffect |
private StatusEffect |
secondaryEffect |
private static Identifier |
TEXTURE |
BACKGROUND_TEXTURE, backgroundHeight, backgroundWidth, cursorDragSlots, focusedSlot, handler, isCursorDragging, playerInventory, x, ybuttons, children, client, height, itemRenderer, passEvents, textRenderer, title, widthGUI_ICONS_TEXTURE, STATS_ICON_TEXTURE| Constructor and Description |
|---|
BeaconScreen(BeaconScreenHandler handler,
PlayerInventory inventory,
Text title) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawBackground(float delta,
int mouseX,
int mouseY) |
protected void |
drawForeground(int mouseX,
int mouseY) |
protected void |
init() |
void |
render(int mouseX,
int mouseY,
float delta) |
void |
tick() |
drawMouseoverTooltip, getScreenHandler, handleHotbarKeyPressed, isClickOutsideBounds, isPauseScreen, isPointWithinBounds, keyPressed, mouseClicked, mouseDragged, mouseReleased, onMouseClick, removed, shouldCloseOnEscaddButton, addChild, children, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, onClose, renderBackground, renderBackground, renderDirtBackground, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, wrapScreenErrorgetFocused, isDragging, setDragging, setFocuseddrawCenteredString, drawHorizontalLine, drawSprite, drawString, drawTexture, drawTexture, drawTexture, drawTexture, drawTexturedQuad, drawVerticalLine, fill, fill, fillGradient, getZOffset, setZOffsetclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseScrolled, setInitialFocusmouseMovedprivate static final Identifier TEXTURE
private BeaconScreen.DoneButtonWidget doneButton
private boolean consumeGem
private StatusEffect primaryEffect
private StatusEffect secondaryEffect
public BeaconScreen(BeaconScreenHandler handler, PlayerInventory inventory, Text title)
protected void init()
init in class HandledScreen<BeaconScreenHandler>public void tick()
tick in class HandledScreen<BeaconScreenHandler>protected void drawForeground(int mouseX,
int mouseY)
drawForeground in class HandledScreen<BeaconScreenHandler>protected void drawBackground(float delta,
int mouseX,
int mouseY)
drawBackground in class HandledScreen<BeaconScreenHandler>public void render(int mouseX,
int mouseY,
float delta)
render in interface Drawablerender in class HandledScreen<BeaconScreenHandler>