@Environment(value=CLIENT) public class BlazeEntityRenderer extends MobEntityRenderer<BlazeEntity,BlazeEntityModel<BlazeEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
BlazeEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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protected int |
getBlockLight(BlazeEntity blazeEntity,
float float2) |
Identifier |
getTexture(BlazeEntity blazeEntity) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransforms
getFontRenderer, getLight, getPositionOffset, getRenderManager, renderLabelIfPresent
private static final Identifier TEXTURE
public BlazeEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(BlazeEntity blazeEntity, float float2)
getBlockLight
in class EntityRenderer<BlazeEntity>
public Identifier getTexture(BlazeEntity blazeEntity)
getTexture
in interface FeatureRendererContext<BlazeEntity,BlazeEntityModel<BlazeEntity>>
getTexture
in class EntityRenderer<BlazeEntity>