@Environment(value=CLIENT) public class DrownedEntityRenderer extends ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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DrownedEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(ZombieEntity zombieEntity) |
protected void |
setupTransforms(DrownedEntity drownedEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
isShaking
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, renderLabelIfPresent
private static final Identifier TEXTURE
public DrownedEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(ZombieEntity zombieEntity)
getTexture
in class ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
protected void setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms
in class LivingEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>