@Environment(value=CLIENT) public class ArmorBipedFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>> extends ArmorFeatureRenderer<T,M,A>
ARMOR_TEXTURE_CACHE, bodyModel, leggingsModel
Constructor and Description |
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ArmorBipedFeatureRenderer(FeatureRendererContext<T,M> context,
A leggingsModel,
A bodyModel) |
Modifier and Type | Method and Description |
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protected void |
setInvisible(A bipedModel) |
protected void |
setVisible(A bipedModel,
EquipmentSlot slot) |
getArmor, getArmorTexture, render
getContextModel, getTexture, render, renderModel
public ArmorBipedFeatureRenderer(FeatureRendererContext<T,M> context, A leggingsModel, A bodyModel)
protected void setVisible(A bipedModel, EquipmentSlot slot)
setVisible
in class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>>
protected void setInvisible(A bipedModel)
setInvisible
in class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>>