@Environment(value=CLIENT) public class ArmorBipedFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>> extends ArmorFeatureRenderer<T,M,A>
ARMOR_TEXTURE_CACHE, bodyModel, leggingsModel| Constructor and Description |
|---|
ArmorBipedFeatureRenderer(FeatureRendererContext<T,M> context,
A leggingsModel,
A bodyModel) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
setInvisible(A bipedModel) |
protected void |
setVisible(A bipedModel,
EquipmentSlot slot) |
getArmor, getArmorTexture, rendergetContextModel, getTexture, render, renderModelpublic ArmorBipedFeatureRenderer(FeatureRendererContext<T,M> context, A leggingsModel, A bodyModel)
protected void setVisible(A bipedModel, EquipmentSlot slot)
setVisible in class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>>protected void setInvisible(A bipedModel)
setInvisible in class ArmorFeatureRenderer<T extends LivingEntity,M extends BipedEntityModel<T>,A extends BipedEntityModel<T>>