@Environment(value=CLIENT) public class PiglinEntityModel<T extends MobEntity> extends PlayerEntityModel<T>
BipedEntityModel.ArmPose| Modifier and Type | Field and Description |
|---|---|
ModelPart |
leftEar |
ModelPart |
rightEar
Maybe the ears are swapped
|
jacket, leftPantLeg, leftSleeve, rightPantLeg, rightSleevehead, helmet, isSneaking, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, torsochild, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Constructor and Description |
|---|
PiglinEntityModel(float scale,
int textureWidth,
int textureHeight) |
| Modifier and Type | Method and Description |
|---|---|
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
accept, getBodyParts, getRandomPart, renderCape, renderEars, setArmAngle, setVisibleanimateModel, getArm, getHead, getHeadParts, getPreferredArm, lerpAngle, setAttributesrendercopyStateTopublic final ModelPart rightEar
public final ModelPart leftEar
public PiglinEntityModel(float scale,
int textureWidth,
int textureHeight)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles in class PlayerEntityModel<T extends MobEntity>