@Environment(value=CLIENT) public class PiglinEntityModel<T extends MobEntity> extends PlayerEntityModel<T>
BipedEntityModel.ArmPose
Modifier and Type | Field and Description |
---|---|
ModelPart |
leftEar |
ModelPart |
rightEar
Maybe the ears are swapped
|
jacket, leftPantLeg, leftSleeve, rightPantLeg, rightSleeve
head, helmet, isSneaking, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
---|
PiglinEntityModel(float scale,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
---|---|
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
accept, getBodyParts, getRandomPart, renderCape, renderEars, setArmAngle, setVisible
animateModel, getArm, getHead, getHeadParts, getPreferredArm, lerpAngle, setAttributes
render
copyStateTo
public final ModelPart rightEar
public final ModelPart leftEar
public PiglinEntityModel(float scale, int textureWidth, int textureHeight)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles
in class PlayerEntityModel<T extends MobEntity>