@Environment(value=CLIENT) public class ZombieEntityModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedEntityModel.ArmPose
head, helmet, isSneaking, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ZombieEntityModel(float scale,
boolean bool) |
protected |
ZombieEntityModel(float scale,
float pivotY,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
---|---|
boolean |
isAttacking(T t) |
setAngles
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, setArmAngle, setAttributes, setVisible
render
copyStateTo
public ZombieEntityModel(float scale, boolean bool)
protected ZombieEntityModel(float scale, float pivotY, int textureWidth, int textureHeight)
public boolean isAttacking(T t)
isAttacking
in class AbstractZombieModel<T extends ZombieEntity>