public class GoToIfNearbyTask extends Task<MobEntityWithAi>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private int |
maxDistance |
private long |
nextUpdateTime |
private MemoryModuleType<GlobalPos> |
target |
requiredMemoryStates| Constructor and Description |
|---|
GoToIfNearbyTask(MemoryModuleType<GlobalPos> target,
int maxDistance) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
run(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi,
long long2) |
protected boolean |
shouldRun(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, stop, tick, toString, tryStartingprivate final MemoryModuleType<GlobalPos> target
private long nextUpdateTime
private final int maxDistance
public GoToIfNearbyTask(MemoryModuleType<GlobalPos> target, int maxDistance)
protected boolean shouldRun(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi)
shouldRun in class Task<MobEntityWithAi>protected void run(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi, long long2)
run in class Task<MobEntityWithAi>