public class OpenDoorsTask extends Task<LivingEntity>
Task.Status
requiredMemoryStates
Constructor and Description |
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OpenDoorsTask() |
Modifier and Type | Method and Description |
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static void |
closeOpenedDoors(ServerWorld world,
List<BlockPos> path,
int currentPathIndex,
LivingEntity entity,
Brain<?> brain) |
private void |
findAndCloseOpenedDoors(ServerWorld world,
List<BlockPos> path,
Set<BlockPos> doors,
int lastNodeIndex,
LivingEntity entity,
Brain<?> brain) |
private Set<BlockPos> |
getDoorsOnPath(ServerWorld world,
List<GlobalPos> doors,
List<BlockPos> path) |
protected void |
run(ServerWorld world,
LivingEntity entity,
long time) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, shouldRun, stop, tick, toString, tryStarting
protected void run(ServerWorld world, LivingEntity entity, long time)
run
in class Task<LivingEntity>
private Set<BlockPos> getDoorsOnPath(ServerWorld world, List<GlobalPos> doors, List<BlockPos> path)
private void findAndCloseOpenedDoors(ServerWorld world, List<BlockPos> path, Set<BlockPos> doors, int lastNodeIndex, LivingEntity entity, Brain<?> brain)
public static void closeOpenedDoors(ServerWorld world, List<BlockPos> path, int currentPathIndex, LivingEntity entity, Brain<?> brain)