public class RunAroundAfterRaidTask extends FindWalkTargetTask
Task.StatusrequiredMemoryStates| Constructor and Description |
|---|
RunAroundAfterRaidTask(float walkSpeed) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
shouldRun(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi) |
runfinishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, stop, tick, toString, tryStartingprotected boolean shouldRun(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi)
shouldRun in class Task<MobEntityWithAi>