public class WanderIndoorsTask extends Task<MobEntityWithAi>
Task.Status
Modifier and Type | Field and Description |
---|---|
private float |
speed |
requiredMemoryStates
Constructor and Description |
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WanderIndoorsTask(float speed) |
Modifier and Type | Method and Description |
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protected void |
run(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi,
long long2) |
protected boolean |
shouldRun(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, stop, tick, toString, tryStarting
protected boolean shouldRun(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi)
shouldRun
in class Task<MobEntityWithAi>
protected void run(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi, long long2)
run
in class Task<MobEntityWithAi>