public class WanderIndoorsTask extends Task<MobEntityWithAi>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private float |
speed |
requiredMemoryStates| Constructor and Description |
|---|
WanderIndoorsTask(float speed) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
run(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi,
long long2) |
protected boolean |
shouldRun(ServerWorld serverWorld,
MobEntityWithAi mobEntityWithAi) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, stop, tick, toString, tryStartingprotected boolean shouldRun(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi)
shouldRun in class Task<MobEntityWithAi>protected void run(ServerWorld serverWorld, MobEntityWithAi mobEntityWithAi, long long2)
run in class Task<MobEntityWithAi>