public class DebugStickItem extends Item
Item.Settings
ATTACK_DAMAGE_MODIFIER_UUID, ATTACK_SPEED_MODIFIER_UUID, BLOCK_ITEMS, group, RANDOM
Constructor and Description |
---|
DebugStickItem(Item.Settings settings) |
Modifier and Type | Method and Description |
---|---|
boolean |
canMine(BlockState state,
World world,
BlockPos pos,
PlayerEntity miner) |
private static <T extends Comparable<T>> |
cycle(BlockState state,
Property<T> property,
boolean inverse) |
private static <T> T |
cycle(Iterable<T> elements,
T current,
boolean inverse) |
private static <T extends Comparable<T>> |
getValueString(BlockState state,
Property<T> property) |
boolean |
hasEnchantmentGlint(ItemStack stack) |
private static void |
sendMessage(PlayerEntity player,
Text message) |
private void |
use(PlayerEntity player,
BlockState state,
IWorld world,
BlockPos pos,
boolean update,
ItemStack stack) |
ActionResult |
useOnBlock(ItemUsageContext context) |
addPropertyGetter, appendStacks, appendTooltip, asItem, byRawId, canRepair, damage, finishUsing, fromBlock, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getModifiers, getName, getName, getOrCreateTranslationKey, getPropertyGetter, getRarity, getRawId, getRecipeRemainder, getStackForRender, getTranslationKey, getTranslationKey, getUseAction, hasPropertyGetters, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, rayTrace, shouldSyncTagToClient, toString, usageTick, use, useOnEntity
public DebugStickItem(Item.Settings settings)
public boolean hasEnchantmentGlint(ItemStack stack)
hasEnchantmentGlint
in class Item
public boolean canMine(BlockState state, World world, BlockPos pos, PlayerEntity miner)
public ActionResult useOnBlock(ItemUsageContext context)
useOnBlock
in class Item
private void use(PlayerEntity player, BlockState state, IWorld world, BlockPos pos, boolean update, ItemStack stack)
private static <T extends Comparable<T>> BlockState cycle(BlockState state, Property<T> property, boolean inverse)
private static void sendMessage(PlayerEntity player, Text message)
private static <T extends Comparable<T>> String getValueString(BlockState state, Property<T> property)