public class SkullItem extends WallStandingBlockItem
Item.SettingswallBlockATTACK_DAMAGE_MODIFIER_UUID, ATTACK_SPEED_MODIFIER_UUID, BLOCK_ITEMS, group, RANDOM| Constructor and Description |
|---|
SkullItem(Block standingBlock,
Block wallBlock,
Item.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
Text |
getName(ItemStack stack) |
boolean |
postProcessTag(CompoundTag tag) |
appendBlocks, getPlacementStateappendStacks, appendTooltip, canPlace, checkStatePlacement, getBlock, getPlacementContext, getPlaceSound, getTranslationKey, place, place, postPlacement, useOnBlock, writeTagToBlockEntityaddPropertyGetter, asItem, byRawId, canMine, canRepair, damage, finishUsing, fromBlock, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getModifiers, getName, getOrCreateTranslationKey, getPropertyGetter, getRarity, getRawId, getRecipeRemainder, getStackForRender, getTranslationKey, getUseAction, hasEnchantmentGlint, hasPropertyGetters, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, rayTrace, shouldSyncTagToClient, toString, usageTick, use, useOnEntitypublic SkullItem(Block standingBlock, Block wallBlock, Item.Settings settings)
public boolean postProcessTag(CompoundTag tag)
postProcessTag in class Item