public class RandomChanceWithLootingLootCondition extends Object implements LootCondition
| Modifier and Type | Class and Description |
|---|---|
static class |
RandomChanceWithLootingLootCondition.Factory |
LootCondition.Builder| Modifier and Type | Field and Description |
|---|---|
private float |
chance |
private float |
lootingMultiplier |
| Modifier | Constructor and Description |
|---|---|
private |
RandomChanceWithLootingLootCondition(float chance,
float lootingMultiplier) |
| Modifier and Type | Method and Description |
|---|---|
static LootCondition.Builder |
builder(float chance,
float lootingMultiplier) |
Set<LootContextParameter<?>> |
getRequiredParameters() |
boolean |
test(LootContext lootContext) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcheckprivate final float chance
private final float lootingMultiplier
private RandomChanceWithLootingLootCondition(float chance,
float lootingMultiplier)
public Set<LootContextParameter<?>> getRequiredParameters()
getRequiredParameters in interface LootContextAwarepublic boolean test(LootContext lootContext)
test in interface Predicate<LootContext>public static LootCondition.Builder builder(float chance, float lootingMultiplier)