public static class BuriedTreasureGenerator.Piece extends StructurePiece
StructurePiece.BlockRandomizer
AIR, boundingBox, length
Constructor and Description |
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Piece(BlockPos pos) |
Piece(StructureManager manager,
CompoundTag tag) |
Modifier and Type | Method and Description |
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boolean |
generate(IWorld world,
StructureAccessor structureAccessor,
ChunkGenerator<?> chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
private boolean |
isLiquid(BlockState state) |
protected void |
toNbt(CompoundTag tag) |
addBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillWithOutline, fillWithOutline, fillWithOutlineUnderSealevel, getBlockAt, getBoundingBox, getFacing, getLength, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isUnderSeaLevel, method_14916, method_14919, method_14936, method_14937, placeJigsaw, setOrientation, translate
public Piece(BlockPos pos)
public Piece(StructureManager manager, CompoundTag tag)
protected void toNbt(CompoundTag tag)
toNbt
in class StructurePiece
public boolean generate(IWorld world, StructureAccessor structureAccessor, ChunkGenerator<?> chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate
in class StructurePiece
private boolean isLiquid(BlockState state)