public static class MineshaftGenerator.MineshaftCorridor extends MineshaftGenerator.MineshaftPart
StructurePiece.BlockRandomizer
Modifier and Type | Field and Description |
---|---|
private boolean |
hasCobwebs |
private boolean |
hasRails |
private boolean |
hasSpawner |
private int |
length |
mineshaftType
AIR, boundingBox
Constructor and Description |
---|
MineshaftCorridor(int int2,
Random random,
BlockBox blockBox,
Direction direction,
MineshaftFeature.Type type) |
MineshaftCorridor(StructureManager structureManager,
CompoundTag compoundTag) |
Modifier and Type | Method and Description |
---|---|
protected boolean |
addChest(IWorld world,
BlockBox boundingBox,
Random random,
int x,
int y,
int z,
Identifier lootTableId) |
boolean |
generate(IWorld world,
StructureAccessor structureAccessor,
ChunkGenerator<?> chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
static BlockBox |
getBoundingBox(List<StructurePiece> list,
Random random,
int int2,
int int3,
int int4,
Direction direction) |
private void |
method_14713(IWorld iWorld,
BlockBox blockBox,
int int2,
int int3,
int int4,
int int5,
int int6,
Random random) |
private void |
method_14715(IWorld iWorld,
BlockBox blockBox,
Random random,
float float2,
int int2,
int int3,
int int4) |
void |
placeJigsaw(StructurePiece structurePiece,
List<StructurePiece> list,
Random random) |
protected void |
toNbt(CompoundTag tag) |
getFenceType, getPlanksType, method_14719
addBlock, addBlockWithRandomThreshold, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillWithOutline, fillWithOutline, fillWithOutlineUnderSealevel, getBlockAt, getBoundingBox, getFacing, getLength, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isUnderSeaLevel, method_14916, method_14919, method_14936, method_14937, setOrientation, translate
private final boolean hasRails
private final boolean hasCobwebs
private boolean hasSpawner
private final int length
public MineshaftCorridor(StructureManager structureManager, CompoundTag compoundTag)
public MineshaftCorridor(int int2, Random random, BlockBox blockBox, Direction direction, MineshaftFeature.Type type)
protected void toNbt(CompoundTag tag)
toNbt
in class MineshaftGenerator.MineshaftPart
public static BlockBox getBoundingBox(List<StructurePiece> list, Random random, int int2, int int3, int int4, Direction direction)
public void placeJigsaw(StructurePiece structurePiece, List<StructurePiece> list, Random random)
placeJigsaw
in class StructurePiece
protected boolean addChest(IWorld world, BlockBox boundingBox, Random random, int x, int y, int z, Identifier lootTableId)
addChest
in class StructurePiece
public boolean generate(IWorld world, StructureAccessor structureAccessor, ChunkGenerator<?> chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate
in class StructurePiece
private void method_14713(IWorld iWorld, BlockBox blockBox, int int2, int int3, int int4, int int5, int int6, Random random)