public class StrongholdGenerator extends Object
Modifier and Type | Class and Description |
---|---|
static class |
StrongholdGenerator.ChestCorridor |
static class |
StrongholdGenerator.Corridor |
static class |
StrongholdGenerator.FiveWayCrossing |
static class |
StrongholdGenerator.LeftTurn |
static class |
StrongholdGenerator.Library |
(package private) static class |
StrongholdGenerator.Piece |
(package private) static class |
StrongholdGenerator.PieceSetting |
static class |
StrongholdGenerator.PortalRoom |
static class |
StrongholdGenerator.PrisonHall |
static class |
StrongholdGenerator.RightTurn |
static class |
StrongholdGenerator.SmallCorridor |
static class |
StrongholdGenerator.SpiralStaircase |
static class |
StrongholdGenerator.SquareRoom |
static class |
StrongholdGenerator.Stairs |
static class |
StrongholdGenerator.Start |
(package private) static class |
StrongholdGenerator.StoneBrickRandomizer |
static class |
StrongholdGenerator.Turn |
Modifier and Type | Field and Description |
---|---|
private static Class<? extends StrongholdGenerator.Piece> |
activePieceType |
private static StrongholdGenerator.PieceSetting[] |
ALL_PIECE_SETTINGS |
private static int |
field_15264 |
private static List<StrongholdGenerator.PieceSetting> |
possiblePieceSettings |
private static StrongholdGenerator.StoneBrickRandomizer |
STONE_BRICK_RANDOMIZER |
Constructor and Description |
---|
StrongholdGenerator() |
Modifier and Type | Method and Description |
---|---|
static void |
init() |
private static StrongholdGenerator.Piece |
method_14847(Class<? extends StrongholdGenerator.Piece> class2,
List<StructurePiece> list,
Random random,
int int2,
int int3,
int int4,
Direction direction,
int int5) |
private static StrongholdGenerator.Piece |
method_14851(StrongholdGenerator.Start start,
List<StructurePiece> list,
Random random,
int int2,
int int3,
int int4,
Direction direction,
int int5) |
private static boolean |
method_14852() |
private static StructurePiece |
method_14854(StrongholdGenerator.Start start,
List<StructurePiece> list,
Random random,
int int2,
int int3,
int int4,
Direction direction,
int int5) |
private static final StrongholdGenerator.PieceSetting[] ALL_PIECE_SETTINGS
private static List<StrongholdGenerator.PieceSetting> possiblePieceSettings
private static Class<? extends StrongholdGenerator.Piece> activePieceType
private static int field_15264
private static final StrongholdGenerator.StoneBrickRandomizer STONE_BRICK_RANDOMIZER
public static void init()
private static boolean method_14852()
private static StrongholdGenerator.Piece method_14847(Class<? extends StrongholdGenerator.Piece> class2, List<StructurePiece> list, Random random, int int2, int int3, int int4, @Nullable Direction direction, int int5)
private static StrongholdGenerator.Piece method_14851(StrongholdGenerator.Start start, List<StructurePiece> list, Random random, int int2, int int3, int int4, Direction direction, int int5)
private static StructurePiece method_14854(StrongholdGenerator.Start start, List<StructurePiece> list, Random random, int int2, int int3, int int4, @Nullable Direction direction, int int5)