public abstract class MutableRegistry<T> extends Registry<T>
ACTIVITY, ATTRIBUTES, BIOME, BIOME_SOURCE_TYPE, BLOCK, BLOCK_ENTITY_TYPE, BLOCK_PLACER_TYPE, BLOCK_STATE_PROVIDER_TYPE, CARVER, CHUNK_GENERATOR_TYPE, CHUNK_STATUS, CUSTOM_STAT, DECORATOR, DIMENSION_TYPE, ENCHANTMENT, ENTITY_TYPE, FEATURE, FLUID, FOLIAGE_PLACER_TYPE, ITEM, LOGGER, MEMORY_MODULE_TYPE, PAINTING_MOTIVE, PARTICLE_TYPE, POINT_OF_INTEREST_TYPE, POS_RULE_TEST, POTION, RECIPE_SERIALIZER, RECIPE_TYPE, REGISTRIES, RULE_TEST, SCHEDULE, SCREEN_HANDLER, SENSOR_TYPE, SOUND_EVENT, STAT_TYPE, STATUS_EFFECT, STRUCTURE_FEATURE, STRUCTURE_PIECE, STRUCTURE_POOL_ELEMENT, STRUCTURE_PROCESSOR, SURFACE_BUILDER, TREE_DECORATOR_TYPE, TRUNK_PLACER_TYPE, VILLAGER_PROFESSION, VILLAGER_TYPE
Constructor and Description |
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MutableRegistry() |
Modifier and Type | Method and Description |
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abstract <V extends T> |
add(Identifier id,
V entry) |
abstract boolean |
isEmpty() |
abstract <V extends T> |
set(int rawId,
Identifier id,
V entry) |
containsId, get, getId, getIds, getOrEmpty, getRawId, register, register, register, stream
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
get
forEach, iterator, spliterator
public abstract <V extends T> V set(int rawId, Identifier id, V entry)
public abstract <V extends T> V add(Identifier id, V entry)
public abstract boolean isEmpty()