public static class BiomeEffects.Builder extends Object
Modifier and Type | Field and Description |
---|---|
private Optional<BiomeAdditionsSound> |
additionsSound |
private OptionalInt |
fogColor |
private Optional<SoundEvent> |
loopSound |
private Optional<BiomeMoodSound> |
moodSound |
private Optional<BiomeParticleConfig> |
particleConfig |
private OptionalInt |
waterColor |
private OptionalInt |
waterFogColor |
Constructor and Description |
---|
Builder() |
Modifier and Type | Method and Description |
---|---|
BiomeEffects.Builder |
additionsSound(BiomeAdditionsSound biomeAdditionsSound) |
BiomeEffects |
build() |
BiomeEffects.Builder |
fogColor(int fogColor) |
BiomeEffects.Builder |
loopSound(SoundEvent sound) |
BiomeEffects.Builder |
moodSound(BiomeMoodSound biomeMoodSound) |
BiomeEffects.Builder |
particleConfig(BiomeParticleConfig particleConfig) |
BiomeEffects.Builder |
waterColor(int waterColor) |
BiomeEffects.Builder |
waterFogColor(int waterFogColor) |
private OptionalInt fogColor
private OptionalInt waterColor
private OptionalInt waterFogColor
private Optional<BiomeParticleConfig> particleConfig
private Optional<SoundEvent> loopSound
private Optional<BiomeMoodSound> moodSound
private Optional<BiomeAdditionsSound> additionsSound
public BiomeEffects.Builder fogColor(int fogColor)
public BiomeEffects.Builder waterColor(int waterColor)
public BiomeEffects.Builder waterFogColor(int waterFogColor)
public BiomeEffects.Builder particleConfig(BiomeParticleConfig particleConfig)
public BiomeEffects.Builder loopSound(SoundEvent sound)
public BiomeEffects.Builder moodSound(BiomeMoodSound biomeMoodSound)
public BiomeEffects.Builder additionsSound(BiomeAdditionsSound biomeAdditionsSound)
public BiomeEffects build()